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Had the idea, while thinking about how you might show someone how POVRay
ran. Once we have something that doesn't need to reparse, it might be
interesting if, on versions like the Windows one, when you select a
"sub-section" to re-render, the result could be run using the selected
area as the "camera", adjusting its position, and what ever other
attributes where needed, so it would be like actually zooming in on the
area, not just redrawing that small area, with everything else blank.
Mind, would require an on/off switch, or the drag to select use left
mouse = redraw, right mouse = zoom, or the like.
Anyway. Just figured I would toss it out there, since it could be useful
in some cases.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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3D Content, and 3D Software at DAZ3D!</A>
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"Patrick Elliott" <sel### [at] npgcablecom> wrote in message
news:4b022f91@news.povray.org...
> Anyway. Just figured I would toss it out there, since it could be useful
> in some cases.
dosen't the include file screen.inc (that comes with the distribution)
cover stuff like that?
Jim
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On 11/17/2009 12:07 AM, Patrick Elliott wrote:
> Had the idea, while thinking about how you might show someone how POVRay
> ran. Once we have something that doesn't need to reparse, it might be
> interesting if, on versions like the Windows one, when you select a
> "sub-section" to re-render, the result could be run using the selected
> area as the "camera", adjusting its position, and what ever other
> attributes where needed, so it would be like actually zooming in on the
> area, not just redrawing that small area, with everything else blank.
> Mind, would require an on/off switch, or the drag to select use left
> mouse = redraw, right mouse = zoom, or the like.
>
> Anyway. Just figured I would toss it out there, since it could be useful
> in some cases.
I could see where something like this could be useful.
But what if the box you drag has a different aspect ratio? What happens
then?
Mike
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Patrick Elliott wrote:
> "sub-section" to re-render, the result could be run using the selected
> area as the "camera", adjusting its position, and what ever other
> attributes where needed, so it would be like actually zooming in on the
> area
A less involved change would be to just offer an option for
the output window to "show the selected part only" (without the
surrounding unused image region). Then you could select very
high resolutions from the quickres combo for rendering the
part in higher detail (currently it is impractical to select
resolutions which are much larger than the desktop, as this
determines the size of the output window).
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Jim Holsenback wrote:
> "Patrick Elliott" <sel### [at] npgcablecom> wrote in message
> news:4b022f91@news.povray.org...
>> Anyway. Just figured I would toss it out there, since it could be useful
>> in some cases.
>
> dosen't the include file screen.inc (that comes with the distribution)
> cover stuff like that?
>
> Jim
>
>
Hmm. Maybe. I haven't looked at that, but something more direct might be
useful.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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SharkD wrote:
> On 11/17/2009 12:07 AM, Patrick Elliott wrote:
>> Had the idea, while thinking about how you might show someone how POVRay
>> ran. Once we have something that doesn't need to reparse, it might be
>> interesting if, on versions like the Windows one, when you select a
>> "sub-section" to re-render, the result could be run using the selected
>> area as the "camera", adjusting its position, and what ever other
>> attributes where needed, so it would be like actually zooming in on the
>> area, not just redrawing that small area, with everything else blank.
>> Mind, would require an on/off switch, or the drag to select use left
>> mouse = redraw, right mouse = zoom, or the like.
>>
>> Anyway. Just figured I would toss it out there, since it could be useful
>> in some cases.
>
> I could see where something like this could be useful.
>
> But what if the box you drag has a different aspect ratio? What happens
> then?
>
> Mike
>
Well, since what ever "triggers" this effect, like using a different
mouse button, or shift/ctrl/alt key, etc., differs from the normal
behavior already, I suppose you could have the correct ratio "force"
your dragged selection to only be in that ratio. Good point though.
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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Christian Froeschlin wrote:
> Patrick Elliott wrote:
>
>> "sub-section" to re-render, the result could be run using the selected
>> area as the "camera", adjusting its position, and what ever other
>> attributes where needed, so it would be like actually zooming in on
>> the area
>
> A less involved change would be to just offer an option for
> the output window to "show the selected part only" (without the
> surrounding unused image region). Then you could select very
> high resolutions from the quickres combo for rendering the
> part in higher detail (currently it is impractical to select
> resolutions which are much larger than the desktop, as this
> determines the size of the output window).
Hmm. Yeah, that is certainly an option. Would require that output be
disabled when zooming though, or that it be output with the "resolution"
appended, instead of to the original file. You may want to so this to
capture "parts" of an image, to use some place else, not just for
testing. Clipping out the bit you zoomed in on would be possible, if
less convenient in that case, but possible. The only reason I figured on
repositioning the camera was precisely because, while its useful to look
closer at some sections, it *may* have other uses, including rendering
"closeups" of certain parts, without having to work out where that needs
to be exactly for a new camera position. Rendering as a part, at a
higher resolution, kind of limits it to just running test renders, to
get a bit of a better look at something.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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On 11/17/2009 11:24 PM, Patrick Elliott wrote:
> Well, since what ever "triggers" this effect, like using a different
> mouse button, or shift/ctrl/alt key, etc., differs from the normal
> behavior already, I suppose you could have the correct ratio "force"
> your dragged selection to only be in that ratio. Good point though.
Or it could temporarily override the INI settings.
Having the option to do *both* would be better.
Mike
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