POV-Ray : Newsgroups : povray.general : IRTC to be revived Server Time
1 Jul 2025 20:51:40 EDT (-0400)
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From: Patrick Elliott
Subject: Re: IRTC to be revived
Date: 11 Mar 2008 15:52:24
Message: <MPG.22409eb9fcddcd9098a119@news.povray.org>
In article <47d2faa6@news.povray.org>, Charles C <"nospam a nospam.com"> 
says...
> 
> 
> John VanSickle wrote:
> > Thomas de Groot wrote:
> >> "Gilles Tran" <gil### [at] agroparistechfr> schreef in 
> >> bericht news:47d16636@news.povray.org...
> >>> Note that such a database already exists:
> >>> http://exether.free.fr/irtc/index.php?sub=site&lang=en
> >>>
> >>
> >> What immediately strikes the eye is the gradual decline of 
> >> participants over the years...
> >> Is this loss of interest, or does it reflect the increasing complexity
 
> >> of POV-Ray over the years, I wonder?
> > 
> > I think that the growing prominence of GUI-enabled CGI packages, 
> > including freeware, caused many POV-Ray users to drift away from POV-Ra
y.
> > 
> > Regards,
> > John
> 
> I suspect you're right.  To me part of what makes POV-Ray fun is 
> precisely the idea of modeling with code rather than with a mouse.  It's
 
> hard to explain to people why that's fun though.  I normally try to draw
 
> an analogy by asking something about why are hand-thrown ceramic bowls 
> or cups better than much more efficiently made slip-cast or even 
> mass-produced bowls/cups?  My metaphor doesn't normally get me anywhere.
> 
At least part of it has also got to be the fact that even the best GUI 
for POVRay is only a pale shadow of what the engine can manage. Basic 
stuff, like being able to *see* they changes to textures without a 
render, having identical precision levels with respect to locations, the 
ability to treat objects "in" the modeler as they would really appear in 
code, instead of having to create them all as unit size, with a specific 
facing, then translate/rotate them all to place. 90% of the 
functionality in the SDL is missing from the GUIs. Those *designed* to 
be GUIs in the first place don't have that problem.

The other problem is, even if you do code it, unless you are real good 
at it, or know some clever tricks, its not always trivial to get what 
you want out of the system, without either a lot of trial and error, or 
a math degree. Simple stuff great. But in general, what the GUI does 
well, the SDL does badly, due to lack of the one thing the GUI does 
have, consistency in how it treats all objects. But, what the SDL can 
do, the GUI can't, **precisely** because it can't do absurdly trivial 
things, like letting you tell it where the end points are on an object 
that *has* end points.

We need a) a gui that supports how the SDL actually works, what is just 
easy to do in a gui, and b) macros, or other features, in the SDL, which 
can make objects that *don't* work the same, seem to do so. I.e., if I 
want to define a box as:

box {<endpoint1>,<endpoint2>,thickness}

provide a way to treat it like a cylinder and do that. It would make 
"some" uses of boxes far easier. And, if I want to create a cylinder 
like this:

cylinder{<corner1>,<corner2>},direction}

then have some way to do that. The biggest problem I have "personally" 
ran into with the SDL has been stuff like the above, where if I could 
have been *specific* about the angle, where sides meet, etc., of an 
object, it would have taken me 10 seconds to solve a problem, but 
instead I spent an hour trying to find math for calculating the needed 
length of a side, and one angle of a triangle, so I know how to rotate 
and position something, where it *needs* to be. Moray is even worse 
imho, since its precision limitations make lining things up impossible 
in some cases, and *everything* has to be either calculated to line up 
via angles, even when you don't need to in the SDL, and/or, you hope 
that everything really "does" line up close enough that you didn't miss 
something, or its obvious that the parts don't *actually* fit properly.

Again, this would be easier if you could, for example, tell a box, "Snap 
your endpoint to the same location as the center of that circle." You 
can't, in *either* SDL or the GUIs we have for it. Well, at least not 
unless you are using mesh systems, instead of primitives, but then, your 
not using 90% of the SDL anyway, just Mesh.

The problem imho, is simply that its too difficult, as things stand, to 
use POVRay, in either method, so only the people that can't afford 
systems that make it easier, or who have a thing for precise control, 
despite the need for complicated solutions, care to use it. A lot of 
people would probably rather scrape the money together, even if they 
can't afford something else, than have to spend hours trying to get a 
box to line up with a specific angle and length, along with a bunch of 
other stuff that, aggravatingly, they can just tell it, "put there!", 
etc.

-- 
void main () {

    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
 
3D Content, and 3D Software at DAZ3D!</A>


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From: John D  Gwinner
Subject: Re: IRTC to be revived
Date: 11 Mar 2008 22:34:09
Message: <47d74f31$1@news.povray.org>
"Patrick Elliott" <sel### [at] rraznet> wrote in message 
news:MPG.22409eb9fcddcd9098a119@news.povray.org...
In article <47d2faa6@news.povray.org>, Charles C <"nospam a nospam.com">
says...
>
>
> John VanSickle wrote:
> > Thomas de Groot wrote:
> >> "Gilles Tran" <gil### [at] agroparistechfr> schreef in
> >> bericht news:47d16636@news.povray.org...
> >>> Note that such a database already exists:
> >>> http://exether.free.fr/irtc/index.php?sub=site&lang=en
> >>>
> >>
> >> What immediately strikes the eye is the gradual decline of
> >> participants over the years...
> >> Is this loss of interest, or does it reflect the increasing complexity
> >> of POV-Ray over the years, I wonder?
> >
> > I think that the growing prominence of GUI-enabled CGI packages,
> > including freeware, caused many POV-Ray users to drift away from 
> > POV-Ray.
> >
> > Regards,
> > John
>
> I suspect you're right.  To me part of what makes POV-Ray fun is
> precisely the idea of modeling with code rather than with a mouse.

I have to admit one thing that I really like about Maya, is that you can do 
*both*.

And it is always consistent in the GUI.

After having said that, it's not easy, and I'm still learning.

Now, if we could do that in POVRay and modeler, that would be very good.

        == John ==


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From: John D  Gwinner
Subject: Re: IRTC to be revived
Date: 11 Mar 2008 22:36:41
Message: <47d74fc9$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:47d3bdbc$1@news.povray.org...
>
> "s.day" <s.d### [at] uelacuk> schreef in bericht 
> news:web.47d32e65db92fe1285a73e9b0@news.povray.org...
>> I like the idea of a competition every 2 months (for stills) as I am 
>> impatient
>> to see the entries for each round. However, I would also like to have 
>> more than
>> 2 months to create an image. It would be good to have the topics for each 
>> round
>> announced 3 or 4 months in advance. Whatever the deadline and without a 
>> prize I
>> will enter the first round of the revamped IRTC (partly because I would 
>> love the
>> chance to compete against the other users who have said they plan to 
>> enter, even
>> if I know I could not beat them).
>>
> I support this idea. Having more than 2 months to think about a round 
> would be very nice.

That's a fantastic idea.  I can't tell you how many times I got *close* to 
having an image but not quite ...

Of course, that's bad planning also :)  but still, it would help

           == John ==


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From: John D  Gwinner
Subject: Re: IRTC to be revived
Date: 11 Mar 2008 22:39:29
Message: <47d75071$1@news.povray.org>
"David Buck" <dav### [at] simberoncom> wrote in message 
news:47cca46d$1@news.povray.org...
> As you likely know, the IRTC (Internet Ray Tracing Competition) has been 
> down for over a year now.  I've been in discussions with Chris Cason for a 
> while now on how we can resurrect it and I'm happy to announce that we've 
> come up with a proposal.
...

> I'll keep you advised as the development progresses.

This is fantastic.  I was a very early dabbler with DKBTrace on CompuServe. 
I really would like to see the IRTC continue.

               == John ==


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From: emediez
Subject: Re: IRTC to be revived
Date: 17 Mar 2008 23:55:00
Message: <web.47df49d2db92fe12f982fc240@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
>..I'm happy to announce that
> we've come up with a proposal.
>
[...]

It's nice to take a look once in a while and to know such good news.
I miss IRTC a lot, so I'll submit once again too.
Best Regards to All

Marjorie Graterol - Emediez


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From: Tek
Subject: Re: IRTC to be revived
Date: 23 Mar 2008 05:35:25
Message: <47e6326d$1@news.povray.org>
Doh! Didn't even see this announcement until today!

Great news! Massive thanks to your group of developers for doing this!

"I just want to tell you both good luck. We're all counting on you"

-- 
Tek
http://evilsuperbrain.com

"David Buck" <dav### [at] simberoncom> wrote in message 
news:47cca46d$1@news.povray.org...
> As you likely know, the IRTC (Internet Ray Tracing Competition) has been 
> down for over a year now.  I've been in discussions with Chris Cason for a 
> while now on how we can resurrect it and I'm happy to announce that we've 
> come up with a proposal.
>
> I have assembled a small group of developers including myself and Randal 
> Schwartz who will volunteer our time to re-write the software in Smalltalk 
> using the Seaside web framework.  In the process, we will try to address 
> some of the issues that led to the demise of the previous system and add 
> some flexibility to do more fun things with the site in the future.
>
> I do realize that while the IRTC was down, the TC-RTC started up.  There 
> has been some discussion here that there's no need for two competitions. 
> Still, it's the IRTC that has the most visibility and the new site should 
> attract a lot more.  We will import all of the previous years competition 
> results into the system and have them available for viewing once the site 
> is up.
>
> If you have any questions or suggestions, you can send them to me at 
> dav### [at] simberoncom.  Please include the text IRTC in the subject line.
>
> I'll keep you advised as the development progresses.
>
> David Buck


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From: bor3d
Subject: Re: IRTC to be revived
Date: 18 Apr 2008 15:20:00
Message: <web.4808f22adb92fe12440176470@news.povray.org>
WOW!!! WOW!!! WOW!!!

This is really a good news, two weeks ago that I read for first time,
and now I can say that I'm really plugged into it, I'been installing the POV-Ray
and refreshing my little knowledge about it...

I wasn't a full submitter to the competition, but I promise too, to take part of
it! I revamp my old personal-povray-notebook and began to draw thinking in 3d.

Thanks David and all the people involved here! See you soon!


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From: Robert McGregor
Subject: Re: IRTC to be revived
Date: 6 May 2008 11:15:01
Message: <web.48207527db92fe1286ff1d480@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> >   I solemnly promise to submit an entry to the first round of the
> > new IRTC. :)
>
>    Me too!
>
>    Thanks David, Randal and anyone involved!
>
> --
> Jaime

Oh, I'm in too!

I've been enjoying the TC-RTC (ok, yes, I've won the last three rounds ;) but
this is great news! If Jaime, Tek, and all the other masters enter (Gilles, are
you out there?) then this will REALLY be a spectacular challenge! Game on!


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From: Arne Kleinophorst
Subject: Re: IRTC to be revived
Date: 7 May 2008 04:38:58
Message: <48216aa2$1@news.povray.org>
Robert McGregor schrieb:
> Oh, I'm in too!
> 
> I've been enjoying the TC-RTC (ok, yes, I've won the last three rounds ;) but
> this is great news! If Jaime, Tek, and all the other masters enter (Gilles, are
> you out there?) then this will REALLY be a spectacular challenge! Game on!

Couldn't we make a IRTC and a Gilles-IRTC? Just give him a price every 
month and someone else also has a chance to win once in a while? ;-)

Gilles, i love your work.


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From: Warp
Subject: Re: IRTC to be revived
Date: 7 May 2008 06:05:42
Message: <48217ef6@news.povray.org>
Arne Kleinophorst <Sir### [at] spamdebitelnet> wrote:
> Couldn't we make a IRTC and a Gilles-IRTC? Just give him a price every 
> month and someone else also has a chance to win once in a while? ;-)

  Isn't that what the second and third places were created for?

-- 
                                                          - Warp


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