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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:bjv9t3tperl2t9c6219mn8mbo0hmi7tfvh@4ax.com...
> My own personal opinion is similar to yours. The IRTC is hosted on the
> PovRay
> server so it seems natural that it should be for PovRay rendered images.
> But the
> IRTC has historically permitted scanline rendered images to be submitted
> and it
> reaches a wide audience. So we have two contests now. The TINA CHeP which
> was
> born on these newsgroups is really only known here. So I propose that the
> IRTC
> should be open to all computer art and with St's agreement and permission
> TINA
> CHeP is a PovRay only challenge.
>
That seems to be an interesting idea... I might be inclined to second that
proposal :-)
Thomas
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David Buck <dav### [at] simberon com> wrote:
> I do realize that while the IRTC was down, the TC-RTC started up. There
> has been some discussion here that there's no need for two competitions.
> Still, it's the IRTC that has the most visibility and the new site
> should attract a lot more. We will import all of the previous years
> competition results into the system and have them available for viewing
> once the site is up.
Stupid question I could google later: is blender a ray tracer?
RE: TOPICS
One of the things I liked the least about the IRTC was that its Topic Suggestion
System was constantly spammed ;-) by folks seemingly biased towards wooden
demonstration of exhaustive photorealism rather than fun storytelling. The
coolest thing about the TC-RTC is its topic system, which is based on a
collection of some of the cooler 800 book titles that are out of print.
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.45ff13a5e7f00d1334d207310%40news.povray.org%3E/
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Thomas de Groot napsal(a):
> "Stephen" <mcavoysATaolDOTcom@> schreef in bericht
> news:bjv9t3tperl2t9c6219mn8mbo0hmi7tfvh@4ax.com...
>
>> My own personal opinion is similar to yours. The IRTC is hosted on the
>> PovRay
>> server so it seems natural that it should be for PovRay rendered images.
>> But the
>> IRTC has historically permitted scanline rendered images to be submitted
>> and it
>> reaches a wide audience. So we have two contests now. The TINA CHeP which
>> was
>> born on these newsgroups is really only known here. So I propose that the
>> IRTC
>> should be open to all computer art and with St's agreement and permission
>> TINA
>> CHeP is a PovRay only challenge.
>>
>
> That seems to be an interesting idea... I might be inclined to second that
> proposal :-)
>
> Thomas
>
>
I second that, too
--
You know you've been raytracing too long when...
you ever saw a beautiful scenerey and regretted not to take your 6"
reflective ball and a digital camera, thinking "this would have been a
perfect light probe"
-Johnny D
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On Mon, 10 Mar 2008 11:05:43 EST, "gregjohn" <pte### [at] yahoo com> wrote:
>Stupid question I could google later: is blender a ray tracer?
Blender's internal render engine does have ray-tracing capabilities, however, I don't
think I'd categorize Blender as a ray tracer. Ray tracing is just one part of its
toolset.
A little O.T. from your question... YafRay, an external raytracer, can be
incorporated with Blender as well. I personally prefer to use Blender's internal
render engine while working on a scene,
then Blender -> PoseRay -> POV-Ray for final renders.
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On Mon, 10 Mar 2008 16:35:28 +0100, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
>news:bjv9t3tperl2t9c6219mn8mbo0hmi7tfvh@4ax.com...
>
>> My own personal opinion is similar to yours. The IRTC is hosted on the
>> PovRay
>> server so it seems natural that it should be for PovRay rendered images.
>> But the
>> IRTC has historically permitted scanline rendered images to be submitted
>> and it
>> reaches a wide audience. So we have two contests now. The TINA CHeP which
>> was
>> born on these newsgroups is really only known here. So I propose that the
>> IRTC
>> should be open to all computer art and with St's agreement and permission
>> TINA
>> CHeP is a PovRay only challenge.
>>
>
>That seems to be an interesting idea... I might be inclined to second that
>proposal :-)
>
I suppose a lot depends on St it is his site
Regards
Stephen
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"Kyle" <hob### [at] gate net> wrote in message
news:qv3bt3dm4mp0givgeddv7n7sdr35mlsj2f@4ax.com...
> On Mon, 10 Mar 2008 11:05:43 EST, "gregjohn" <pte### [at] yahoo com> wrote:
>
> A little O.T. from your question... YafRay, an external raytracer, can be
> incorporated with Blender as well. I personally prefer to use Blender's
> internal render engine while working on a scene,
> then Blender -> PoseRay -> POV-Ray for final renders.
That's me too, but Wings>PoseRay>PoV-Ray.
~Steve~
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On Mon, 10 Mar 2008 20:51:12 -0000, "St." <dot### [at] dot com> wrote:
> That's me too, but Wings>PoseRay>PoV-Ray.
That was me too, but I like challenges. I took on the challenge of learning the
Blender user
interface. :-p
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"Kyle" <hob### [at] gate net> wrote in message
news:gdnbt3ddf9f6cjl7o08okp21gvrp8va2kl@4ax.com...
> On Mon, 10 Mar 2008 20:51:12 -0000, "St." <dot### [at] dot com> wrote:
>
>> That's me too, but Wings>PoseRay>PoV-Ray.
>
> That was me too, but I like challenges. I took on the challenge of
> learning the Blender user
> interface. :-p
>
Heh, well I like a challenge too! :)
I use Blender when I can, but yes, learning where everything is hidden
in blender is the trick! :oO
~Steve~
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Charles C <"nospam a nospam.com"> wrote:
> John VanSickle wrote:
> > Thomas de Groot wrote:
> >> "Gilles Tran" <gil### [at] agroparistech fr> schreef in
> >> bericht news:47d16636@news.povray.org...
> >>> Note that such a database already exists:
> >>> http://exether.free.fr/irtc/index.php?sub=site&lang=en
> >>>
> >>
> >> What immediately strikes the eye is the gradual decline of
> >> participants over the years...
> >> Is this loss of interest, or does it reflect the increasing complexity
> >> of POV-Ray over the years, I wonder?
> >
> > I think that the growing prominence of GUI-enabled CGI packages,
> > including freeware, caused many POV-Ray users to drift away from POV-Ray.
> >
> > Regards,
> > John
>
> I suspect you're right. To me part of what makes POV-Ray fun is
> precisely the idea of modeling with code rather than with a mouse. It's
> hard to explain to people why that's fun though. I normally try to draw
> an analogy by asking something about why are hand-thrown ceramic bowls
> or cups better than much more efficiently made slip-cast or even
> mass-produced bowls/cups? My metaphor doesn't normally get me anywhere.
> Charles
First of all, I'd like to thank everybody involved in the new completion for not
letting the idea down.
Concerning the decrease in the number of participants, we simply got older, so
naturally other things took the place of IRTC. Nowadays young people are more
lazy then we used to be, so the number of participants have decreased with
change of generation.
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NB wrote:
> Nowadays young people are more lazy then we used to be
Hmm ... I failed to see the accompanying emoticon so I'm not
sure if that might have been intended as a serious remark ;)
Of course, anyone who is under 20 (even 25?) today grew up
with computers not as scientic instruments or hacker tools,
but as a GUI-driven part of their everyday life style.
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