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47a7404c$1@news.povray.org...
> One question that will likely come up in the FLOSS interview on Wednesday
> is how POV-Ray renders clouds. I have an answer from when I used to write
> cloud textures years ago - procedural textures with shades of gray and
> transparency and a gradient sphere.
>
> Is there a better more modern way to create spectacular clouds? Many of
> the clouds I'm seeing seem to go beyond the simple texturing technique I
> used to use.
Here's my (now old) MakeCloud macro based on media and density file formats.
http://www.oyonale.com/modeles.php?lang=en&page=36
There have been other implementations of this idea.
In the FLOSS world, POV-Ray's DF3-based volumetric clouds are certainly the
best combination of realism and speed. The good folks from Blender are
looking at this too for the upcoming Peach movie.
http://peach.blender.org/index.php/we-want-volumetric-clouds-in-blender/
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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That doesn't count... Thats a photograph!!!!! ;-)
Rarius
"Warp" <war### [at] tag povray org> wrote in message
news:47a75f41@news.povray.org...
> David Buck <dav### [at] simberon com> wrote:
>> Is there a better more modern way to create spectacular clouds?
>
> Everyone mentions volumetric clouds, but nobody gives an example,
> so here's one:
>
> http://www.oyonale.com/image.php?lang=en&mode=info&code=432§ion=2003
>
> --
> - Warp
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Rarius napsal(a):
> That doesn't count... Thats a photograph!!!!! ;-)
> snip <
yeah, but a fake one
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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote:
> http://peach.blender.org/index.php/we-want-volumetric-clouds-in-blender/
hey, from that page I`ve come to this paper:
http://graphics.stanford.edu/papers/vortex_particle-sig05/
very nice!
But probably more interesting is the way M$ Flight Simulator 2004 did it in real
time:
http://ofb.net/~niniane/clouds/
friggin' good enough to me!
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Well, Hymyly,
you know how it is with these POV macros: some things you can adjust, but
not everything. The sex with the cloud macro will be a bit boring, I can
tell you - you can't do the certain, more exciting techniques, you just can
follow the given parameters...
Sven
"Hymyly" <chr### [at] hotmail com> schrieb im Newsbeitrag
news:web.47a746bebaeb603d63108fea0@news.povray.org...
> David Buck skribis:
>> Is there a better more modern way to create spectacular clouds? Many of
>> the clouds I'm seeing seem to go beyond the simple texturing technique I
>> used to use.
>
> Project Tierra, an automated landscape generation macro by Jaime Vives
> Piqueres
> has the most beautiful clouds I've ever seen in POV-ray. It contains
> macros for
> both cumulus and cirrus clouds, and the basic technique for creating one
> cloud
> is this (if I read the code correctly).
>
> 1. Creating a union of spheres randomly jittered about a central point.
> 2. Using this union object as a pigment function. (Inside = 1, outside =
> 0)
> 3. Adding some turbulence for fluffiness.
> 4. Using the resulting function as a density function for a scattering
> medium.
>
> See for yourself at:
>
> http://www.ignorancia.org/en/index.php?page=Project_Tierra
>
> Personally, I like this macro so much I want to have sex with it.
>
> Hymyly.
> And there was light.
>
>
>
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"Hymyly" <chr### [at] hotmail com> wrote:
> See for yourself at:
>
> http://www.ignorancia.org/en/index.php?page=Project_Tierra
>
> Personally, I like this macro so much I want to have sex with it.
>
> Hymyly.
> And there was light.
I'm curious about Project Tierra. Does it only create flattish surfaces, or can
the terrain be wrapped around a sphere?
Mike
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I use your macro quite often indeed!!! I might have forgotten it sometimes,
but I think I have almost always acknowledged you for that part of my scenes
:-)
Thomas
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> I'm curious about Project Tierra. Does it only create flattish surfaces, or can
> the terrain be wrapped around a sphere?
It is an isosurface, so it could be changed to a sphere. In fact, I was
tempted to do so, but finally settled for a plane for simplicity, as all I
wanted was landscapes, not entire worlds.
--
Jaime
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