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Alain wrote:
> If you use OGL, you will have beter compatibility. Then, it will be
> easier to port to other OS, and have beter chances of running under a VM
> or emulator.
OGL=OpenGL?
I'll need to find the appropriate library for that. I h*te mucking
around with *really* low level stuff.
Sam
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On Mon, 12 Nov 2007 12:39:31 -0800, Samuel Benge wrote:
> Jim Henderson wrote:
>
>> Sadly, also doesn't run under WINE (though the result is a bit more
>> spectacular - I see the help text flashing, but when I say "go", the
>> machine crashed *hard*) or in W2K under VMware. :-(
>>
>> Jim
>
> One thing you might check. Does your video card support antialiasing or
> anistropic filtering? If so, are those settings 'application controlled'
> or have you overridden them? If it's the latter, disable them. Other
> than that, I can think of no reason for the crash :(
Where would I look for those settings?
Jim
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Jérôme M. Berger nous apporta ses lumieres en ce 2007/11/12 17:32:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Nicolas Alvarez wrote:
>> Samuel Benge escribió:
>>> are those settings 'application controlled' or have you overridden them?
>> I'm not sure if Linux has ways to change that. I think it's only nVidia
>> cards on Windows that give such settings.
>
> nVidia cards on linux have it. AFAIR ATI cards on either Windows or
> Linux have it too.
>
> Jerome
I have an ATI and I can comfirm that it's available for Windows. Don't know
about Linux.
--
Alain
-------------------------------------------------
ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
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Jim Henderson wrote:
>> One thing you might check. Does your video card support antialiasing or
>> anistropic filtering? If so, are those settings 'application controlled'
>> or have you overridden them? If it's the latter, disable them. Other
>> than that, I can think of no reason for the crash :(
>
> Where would I look for those settings?
>
> Jim
On Windows, you go to display properties>settings>advanced>video card tab.
Sam
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andrel wrote:
> Samuel Benge wrote:
>> andrel wrote:
>>
>>> I could not find the pov-output switch :(
>>
>> I never alluded to such a feature.
>
> only kidding ;)
Being of the dry humor persuasion, I should have caught it :)
>> If I can figure out dynamic arrays and formatted text output, I could
>> make a version which outputs to a POV include file.
>>
> I think it is not exactly how you do it in bmp, but what about blob
> objects?
> Though they might be slow, I seldom use them.
It seems like any option would result in a slow render.
A fairly good height_field can be made from the bmp's, which is why the
program is in b&w.
Sam
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On Mon, 12 Nov 2007 19:07:57 -0800, Samuel Benge wrote:
> Jim Henderson wrote:
>> Where would I look for those settings?
>
> On Windows, you go to display properties>settings>advanced>video card
> tab.
Will give that a shot, thanks - I don't spend a lot of time in Windows,
and a lot of my knowledge about that platform has subsequently vanished...
Jim
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>
> Sadly, also doesn't run under WINE (though the result is a bit more
>
Hm, works fine here...
wine-0.9.46-1.fc6, Radeon 9600
> Jim
--
________
_/ __/ __/ Jacek Soplica mial dlugie rzesy i dlatego nazywali go wasalem.
\__ \__ \_______________________________________________________________
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On Tue, 13 Nov 2007 05:17:27 -0500, Sławomir Szczyrba wrote:
> Nie wiem dlaczego, ale Jim Henderson uważa, że :
>>
>> Sadly, also doesn't run under WINE (though the result is a bit more
>>
> Hm, works fine here...
> wine-0.9.46-1.fc6, Radeon 9600
Interesting. I'll check my config and see if I can find the issue...
Jim
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Really nice!
;-)
Paolo
> "Samuel Benge" wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
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Paolo Gibellini wrote:
> Really nice!
Thank you! You're the first to express an opinion about my little app.
Sam
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