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Has anyone done one of these, either by CSG or isosurface? I've been
playing with stretched rings, but they just don't look right.
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I'd also be interested in how to do a mobius strip.
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"dave vanhorn" <mic### [at] gmailcom> wrote in message
news:457cb234@news.povray.org...
> Has anyone done one of these, either by CSG or isosurface? I've been
> playing with stretched rings, but they just don't look right.
>
Not as a CSG or an isosurface, but have you considered using the text
object.
Depending upon what you want it for, an 8 on it's side may serve your
purposes.
camera {location <0,0,-1>}
light_source { <1, 2, -20> color rgb 1}
text {
ttf "times.ttf","8",0.2, 0
pigment {color rgb 1}
scale <0.5,1,1>
rotate z*90
translate 0.3*x
}
Regards,
Chris B.
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"Chris B" <c_b### [at] btconnectcomnospam> wrote:
> "dave vanhorn" <mic### [at] gmailcom> wrote in message
> news:457cb234@news.povray.org...
> > Has anyone done one of these, either by CSG or isosurface? I've been
> > playing with stretched rings, but they just don't look right.
> >
>
> Not as a CSG or an isosurface, but have you considered using the text
> object.
> Depending upon what you want it for, an 8 on it's side may serve your
> purposes.
>
> camera {location <0,0,-1>}
> light_source { <1, 2, -20> color rgb 1}
>
> text {
> ttf "times.ttf","8",0.2, 0
> pigment {color rgb 1}
> scale <0.5,1,1>
> rotate z*90
> translate 0.3*x
> }
>
> Regards,
> Chris B.
I found the infinity symbol in the following Windows Fonts, code U+221E. If
it is of any help.
ZTZhongsong
NSimSun
New Gulim
MingLiu
Stephen
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"Chris B" wrote in message <457d22d0@news.povray.org>:
> ttf "times.ttf","8",0.2, 0
Real mathematicians would use CMSY10.
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"dave vanhorn" wrote in message <457cb234@news.povray.org>:
> Has anyone done one of these, either by CSG or isosurface?
An infinity symbol is not a 3D object, so the question is: how do intend to
make it 3D? Do you want it infinitely thin? Flat but thick? Round?
You can do something easy with a sphere sweep:
sphere_sweep {
b_spline
9,
<-2, -2, 0>, 0.2,
< 0, 0, 0>, 0.2,
< 2, 2, 0>, 0.2,
< 2, -2, 0>, 0.2,
< 0, 0, 0>, 0.2,
<-2, 2, 0>, 0.2,
<-2, -2, 0>, 0.2,
< 0, 0, 0>, 0.2,
< 2, 2, 0>, 0.2
}
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"dave vanhorn" wrote in message <457cbdfb@news.povray.org>:
> I'd also be interested in how to do a mobius strip.
That can be done with a parametric object:
parametric {
function { (1 + v * sin(u / 2)) * cos(u) }
function { v * cos(u / 2) }
function { (1 + v * sin(u / 2)) * sin(u) }
<0, -0.2>, <2 * pi, 0.2>
contained_by { box { <-1.5, -1.5, -1.5>, <1.5, 1.5, 1.5> } }
}
This one is infinitely thin. If you want some thickness, you have to design
a path for the v parameter.
BTW, is it not possible to use vectorial arithmetics for parametric objects?
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> This one is infinitely thin. If you want some thickness, you have to
> design
> a path for the v parameter.
Thanks, I'll check that out.
All my pov experience previous has been with CSG, this is new to me.
> BTW, is it not possible to use vectorial arithmetics for parametric
> objects?
No idea.
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> Not as a CSG or an isosurface, but have you considered using the text
> object.
> Depending upon what you want it for, an 8 on it's side may serve your
> purposes.
Thanks, I did think of this last night, but the text ends up as a very
harsh object, I haven't found any way to round the corners, or otherwise
soften the appearance.
Something like a sphere sweep would be ideal.
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I'll give that a try too, thanks.
That's pov for ya, there's usually at least three ways you didn't think of,
to do something. :)
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