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Hi all,
Do you know how we can Avoid the defaut in the intersection both object?
Cordially
Zig
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#version 3.6;
camera {
location <10, 15, -15>
look_at <6, 4, 0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source { <-30, 30, -30> color rgb <1, 1, 1> }
plane { y, 0 pigment { color rgb <0.7,0.5,0.3> } }
merge {
box { <0,0,0>, <3, 10, 8>
matrix < 1, 0, 0,
0.35, 1, 0,
0, 0, 1,
0, 0, 0 >
}
box { <0,0,0>, <3, 10, 8>
matrix < 1, 0, 0,
-0.35, 1, 0,
0, 0, 1,
8, 0, 0 >
}
pigment { rgbf< 1, 1, 1, 0.6>}
}
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