POV-Ray : Newsgroups : povray.general : Color maps in light sources Server Time
28 Nov 2024 22:32:04 EST (-0500)
  Color maps in light sources (Message 1 to 2 of 2)  
From: Hugo
Subject: Color maps in light sources
Date: 6 Jul 2006 13:30:48
Message: <44ad48c8@news.povray.org>
I searched the docs but couldn't find anything about the use of color 
maps in light sources. Can anyone explain to me how it works or point me 
where I can read about it?

BTW, POV-Ray lets you add textures, pigments, normals, interiors, and 
materials to a light source:

#declare MyLight =
light_source {
   0  color rgb <1,1,1>
}
object{ MyLight texture{} }

But that is just something it shouldn't let you do, right?
Thanks in advance,
Hugo.
--
www.bishop3d.com


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From: Trevor G Quayle
Subject: Re: Color maps in light sources
Date: 6 Jul 2006 14:40:00
Message: <web.44ad5818f5c530ec150d4c10@news.povray.org>
Hugo <hug### [at] yahoocombr> wrote:
> I searched the docs but couldn't find anything about the use of color
> maps in light sources. Can anyone explain to me how it works or point me
> where I can read about it?
>

Can't find any references at the moment, but I believe that the use of
colour_mapin light sources is primarily used for photons with dispersion.
You can use it to map the spectrum of the light that will be visible when
using prisms, etc.

-tgq


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