POV-Ray : Newsgroups : povray.general : Key Frame Animation Tool Server Time
29 Nov 2024 00:43:31 EST (-0500)
  Key Frame Animation Tool (Message 1 to 1 of 1)  
From: POVMAN
Subject: Key Frame Animation Tool
Date: 26 Jun 2006 03:35:28
Message: <449f8e40$1@news.povray.org>
I have posted a Key Frame Animation Tool over in p.b.u.  I've only developed 
it as far as I needed it ( animating a Mech's walk cycle ).

There is a challenge in the source (included in p.b.u zip file) for any Java 
coders/math-brains.

In its present state it only joins the Key Frames in straight lines.  I want 
to be able to optionally weight the movement so that for instance a moving 
arm moves faster through the majority of its sweep, but then slows as it 
reaches its destination.  If your interested in having a look start on the 
"getValueForFrame" function in the animationVector class, as this returns 
the value for any given frame of the animation.

If you have any questions, or have an answer for me post here or email 
"codesabeach at hotmail co uk".

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