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From: Sven Littkowski
Subject: Re: Any tool to transform objects to meshes
Date: 20 May 2006 10:40:19
Message: <446f2a53@news.povray.org>
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I am still looking for a way to transform POV-Ray objects (such as unions,
basic shapes, differences or intersections) to POV-Ray meshes.
Who can help?
Sven
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Sven Littkowski <sve### [at] jamaica-focuscom> wrote:
> I am still looking for a way to transform POV-Ray objects (such as unions,
> basic shapes, differences or intersections) to POV-Ray meshes.
It's not possible, at least not currently.
--
- Warp
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Warp wrote:
> Sven Littkowski <sve### [at] jamaica-focuscom> wrote:
>> I am still looking for a way to transform POV-Ray objects (such as unions,
>> basic shapes, differences or intersections) to POV-Ray meshes.
>
> It's not possible, at least not currently.
Shh, don't tell Moray 3.5 that...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim Cook <z99### [at] bellsouthnet> wrote:
> Shh, don't tell Moray 3.5 that...
It can convert POV-Ray SDL to meshes?
--
- Warp
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Warp wrote:
> It can convert POV-Ray SDL to meshes?
It can convert POV primitive-based CSG objects into meshes. Yes, you
have to build them in Moray, but when you render it before converting to
mesh, it's still a POV object. That's what was quoted and to which I
responded, nothing about POV SDL. *wink*
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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From: Greg M Johnson
Subject: Re: Any tool to transform objects to meshes
Date: 20 May 2006 20:37:17
Message: <446fb63d@news.povray.org>
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Sven Littkowski wrote:
> Hi!
>
> Is there any tool or way to create meshes out of objects (such as unions,
> basic shapes, differences or intersections)?
>
> Greetings,
>
> Sven
There's a way to do it in povray's SDL, which is kinda clunky.
It essentially would turn this:
http://flickr.com/photos/pterandon/32127796/in/set-110545/
into this:
http://flickr.com/photos/pterandon/30766135/in/set-110545/
I'd have to find out where and if I've published my own code for this. But
it involved the trace function and the makemesh macros.
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A "Make_Mesh" macro? Hmmm, that sounds quite interesting! I am going to
research on that macro! Thanks, Greg!
Sven
> Sven Littkowski wrote:
>> Is there any tool or way to create meshes out of objects (such as unions,
>> basic shapes, differences or intersections)?
"Greg M. Johnson" <pte### [at] thereallycommononethatstartswithaYcom> schrieb
im Newsbeitrag news:446fb63d@news.povray.org...
> I'd have to find out where and if I've published my own code for this.
> But
> it involved the trace function and the makemesh macros.
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From: "Jérôme M. Berger"
Subject: Re: Any tool to transform objects to meshes
Date: 21 May 2006 03:14:34
Message: <4470135a$1@news.povray.org>
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Greg M. Johnson wrote:
> There's a way to do it in povray's SDL, which is kinda clunky.
>
> It essentially would turn this:
> http://flickr.com/photos/pterandon/32127796/in/set-110545/
>
> into this:
> http://flickr.com/photos/pterandon/30766135/in/set-110545/
>
It should be possible to implement the marching cubes algorithm [1]
in SDL using an object pattern. This would probably give better
results (in particular, the arms wouldn't be attached to the sides
of the body).
Jerome
[1] http://www.exaflop.org/docs/marchcubes/
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
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On 20 May 2006 16:34:09 -0400, Warp <war### [at] tagpovrayorg> wrote:
Moray 3.5 can!!!! convert POV-Ray primitives with help of 3DWin plugin
for Moray.
Moray triangulates (evaluates) internally primitives.
-tb
>Tim Cook <z99### [at] bellsouthnet> wrote:
>> Shh, don't tell Moray 3.5 that...
>
> It can convert POV-Ray SDL to meshes?
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news: 6b50721g0s2uhchqjhjc2t8inkt8eddohp@4ax.com...
> On 20 May 2006 16:34:09 -0400, Warp <war### [at] tagpovrayorg> wrote:
>
> Moray 3.5 can!!!! convert POV-Ray primitives with help of 3DWin plugin
> for Moray.
>
Actually Moray can export primitives and evaluated CSGs to mesh without
3DWin.
In Moray, the" transform to mesh" feature is based on the display triangles
and quads so you can set the wireframe division in the "advanced" tab of the
configuration (Alt+O) settings.
Moray exports the result as mesh or mesh2 if you want.
Marc
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