|
|
blob{ threshold 0.7 // left eyebrow
sphere{0,1.0,10 scale <1.2,0.275,0.25> translate 0 }
sphere{0,1.0,-10 scale <1.2,0.275,0.25> translate
<-0.25,-0.25,0> }
//sphere{0,2.0,-.2 scale <1,0.25,0.95> translate <1,-5,0>
transform{headtrans}}
scale <1,1.75,1>
rotate leyebrowrot
rotate -25*y
translate <-1.5,2.6,4.0>
transform{headtrans}
texture{hairtext}
}
(Warning: plug to blog posts)
My memory is that this scene file, made in 3.5:
http://pterandon.blogspot.com/2006/01/hair-in-povray-35-with-mike-williams.html
Got corrupted into this on my box with 3.6 with no SDL changes, just over
time:
http://pterandon.blogspot.com/2006/05/oops.html
and--WTH??-- the offending code is the small snippet above--something right
ABOVE my code for the mesh.
My character is a union of a gazillion things, including blobs and CSG
objects. Given properly defined variables above, isn't this a
self-contained statement, in that I've got it properly bracketized????
But removing it, this one item in the CSG, I have brought back correct
functionality to my mesh, in that my mesh is not showing up with 100x the
diameter it is supposed to have. WTH???
Post a reply to this message
|
|