POV-Ray : Newsgroups : povray.general : Is this a self-contained statement? 3.6 woes? Server Time
29 Nov 2024 03:45:46 EST (-0500)
  Is this a self-contained statement? 3.6 woes? (Message 1 to 1 of 1)  
From: Greg M  Johnson
Subject: Is this a self-contained statement? 3.6 woes?
Date: 13 May 2006 22:35:12
Message: <4466975e@news.povray.org>
blob{ threshold 0.7     // left eyebrow
        sphere{0,1.0,10   scale <1.2,0.275,0.25> translate 0 } 
        sphere{0,1.0,-10   scale <1.2,0.275,0.25> translate
<-0.25,-0.25,0> }  
        //sphere{0,2.0,-.2 scale <1,0.25,0.95> translate <1,-5,0>
transform{headtrans}}  
        scale <1,1.75,1>
        rotate leyebrowrot 
        
        rotate -25*y
        
        translate <-1.5,2.6,4.0> 
        transform{headtrans}
        texture{hairtext}
         } 


(Warning: plug to blog posts)

My memory is that this scene file, made in 3.5:
http://pterandon.blogspot.com/2006/01/hair-in-povray-35-with-mike-williams.html

Got corrupted into this on my box with 3.6 with no SDL changes, just over
time:
http://pterandon.blogspot.com/2006/05/oops.html

and--WTH??-- the offending code is the small snippet above--something right
ABOVE my code for the mesh.

My character is a union of a gazillion things, including blobs and CSG
objects.  Given properly defined variables above, isn't this a
self-contained statement, in that I've got it properly bracketized????

But removing it, this one item in the CSG, I have brought back correct
functionality to my mesh, in that my mesh is not showing up with 100x the
diameter it is supposed to have.  WTH???


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