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Greetings, people!
I would like to invite some artists to join my current project, the design
of a starship. While I have nearly completed the ship itself, I would like
some interior artists to design some really nice rooms for that ship.
The name of the artist(s) will be mentioned in each future posting and
inside the scene file(s).
What I want:
The room(s) should be stylish and made of soft warm colors and shapes. The
overall design should be modern but not cold or with corners. The rooms
should contain comfortable sitting arrangements, some selected plants,
carptets or some kind of underground material, ceiling, maybe room dividers,
walls, and low tables.
Despite of that your room is for a starship, this is much more a work really
for the true interior designers among you!
The first room I want someone talented for, is inside a conference and
meeting structure. the fllors are within a sphere:
sphere { < 0.0, 0.0, 0.0 > 27.0 }
The floors inside are defined as follows (but should be replaced by your own
floors and ceilings):
difference //
.........................................................................................................................
{
sphere { < 0.0, 450.0, 55.0 > 26.5 }
cylinder { < 0.0, 425.0, 55.0 > < 0.0, 465.0, 55.0 > 28.0 }
cylinder { < 0.0, 468.0, 55.0 > < 0.0, 468.5, 55.0 > 28.0 }
cylinder { < 0.0, 469.5, 55.0 > < 0.0, 470.0, 55.0 > 28.0 }
cylinder { < 0.0, 473.0, 55.0 > < 0.0, 473.5, 55.0 > 28.0 }
cylinder { < 0.0, 474.5, 55.0 > < 0.0, 475.0, 55.0 > 28.0 }
object { KuppelFenster translate < 0.0, 465.0, 55.0 > } // Fenster
in den 4 Beobachtungskuppeln
pigment { LightBlue }
finish { Glossy ambient 0.5}
}
And the windows are defined as such:
#declare KuppelFenster=union
{
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 000.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 005.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 010.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 015.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 020.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 025.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 030.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 035.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 040.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 045.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 050.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 055.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 060.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 065.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 070.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 075.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 080.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 085.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 090.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 095.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 100.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 105.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 110.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 115.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 120.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 125.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 130.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 135.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 140.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 145.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 150.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 155.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 160.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 165.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 170.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 175.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 180.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 185.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 190.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 195.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 200.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 205.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 210.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 215.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 220.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 225.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 230.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 235.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 240.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 245.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 250.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 255.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 260.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 265.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 270.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 275.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 280.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 285.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 290.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 295.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 300.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 305.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 310.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 315.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 320.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 325.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 330.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 335.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 340.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 345.0, 0.0 > }
// box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 350.0, 0.0 > }
box { < -0.5, 0.5, -30.0 > < 0.5, 2.5, 0.0 > rotate < 0.0, 355.0, 0.0 > }
pigment { White }
}
I suggest that you create the entire sphere on your own. Put comfortable
conference rooms in it, a simple bar (Hmmm, did someone just say "C-4,
front" by thinking for the Enterprise?), nice decorations, broad elegant
stairways and/or automatic stairways, soft descent lighting, hologram panels
for the display of tactical situations, and - why not - some descent art.
Bear in mind to use the windows (or your own windows) as panoramic feature
being integrated to one of the floors, maybe the bar section in the middle
of the conference and meeting rooms.
Important: There is one sphere above the ship, and one below the ship.
I am looking forward to hear from you!
Sven
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