|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Greetings to all!
I am working right now on a number of starships (please see thread "SF:
Preview 03: Imperial Carrier" with sub threads inside the
povray.binaries.images group), and would like to invite you all to add your
starship designs to this project.
There are some important guidelines to follow:
- each POV-Ray unit equals to one meter
- you must supply me the exact dimensions and ranges on the three axises (x,
y, z)
- they must have a sufficient amount of details in order to fit (again: see
image)
- they must look technical - excentrically colored discs will not be
accepted
- the textures should have lights (windows)
- colors should fit the given standard design
- front is -z, back is +z, top is +y, bottom is -y, left is -x, right is +x
- files supplied as include
- objects can consist of meshes or regular shapes (boxes, cylinders, etc.)
Also welcome:
- humans in future spacesuits (practical, light-weight suits)
- small crafts such as maintenance capsulas, maintenance robots,
atmospherical ferries, space ferries, fighters, corvettes, observers, other
small ships
- realistic planets such as seen on the background of some of my previews
On demand, I will supply you with my textures and source code examples how
to use them. That would ensure a certain similarity.
Looking forward to hear from you all!
Sven
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> ...
> - front is -z, back is +z, top is +y, bottom is -y, left is -x, right is +x
> ...
Shouldn't it be left +x and right -x ?
Manuel Mata Rueda.
http://www.mmata.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Manuel Mata wrote:
>> ...
>> - front is -z, back is +z, top is +y, bottom is -y, left is -x, right is +x
>> ...
>
> Shouldn't it be left +x and right -x ?
Not if +z is away-from-camera and +y is up...even with +z being up and
+y being north, +x is still east/right.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Actually,
Manuel is right in what he says! Left would be +x, and right -x...
Greetings to both of you, and thanks!
Sven
"Sven Littkowski" <sve### [at] jamaica-focuscom> schrieb im Newsbeitrag
news:44581a62@news.povray.org...
> Greetings to all!
>
> I am working right now on a number of starships (please see thread "SF:
> Preview 03: Imperial Carrier" with sub threads inside the
> povray.binaries.images group), and would like to invite you all to add
> your starship designs to this project.
>
> There are some important guidelines to follow:
>
> - each POV-Ray unit equals to one meter
> - you must supply me the exact dimensions and ranges on the three axises
> (x, y, z)
> - they must have a sufficient amount of details in order to fit (again:
> see image)
> - they must look technical - excentrically colored discs will not be
> accepted
> - the textures should have lights (windows)
> - colors should fit the given standard design
> - front is -z, back is +z, top is +y, bottom is -y, left is -x, right is
> +x
> - files supplied as include
> - objects can consist of meshes or regular shapes (boxes, cylinders, etc.)
>
> Also welcome:
>
> - humans in future spacesuits (practical, light-weight suits)
> - small crafts such as maintenance capsulas, maintenance robots,
> atmospherical ferries, space ferries, fighters, corvettes, observers,
> other small ships
> - realistic planets such as seen on the background of some of my previews
>
> On demand, I will supply you with my textures and source code examples how
> to use them. That would ensure a certain similarity.
>
> Looking forward to hear from you all!
>
> Sven
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sven Littkowski wrote:
> Manuel is right in what he says! Left would be +x, and right -x...
I think you need to distinguish left/right from port/starboard.
--
Darren New / San Diego, CA, USA (PST)
My Bath Fu is strong, as I have
studied under the Showerin' Monks.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Greetings to all!
>
> I am working right now on a number of starships (please see thread "SF:
> Preview 03: Imperial Carrier" with sub threads inside the
> povray.binaries.images group), and would like to invite you all to add your
> starship designs to this project.
It sounds like fun. I think I'll take a go at it. Using "port" and
"starbord" instead of "left" and "right" in the guidelines probably WOULD
be a good idea to avoid ambiguity with respect to pilot's view "left" and
camera view "left".
Question: Will animation play a part in the project? If so, is there a time
standard with respect to frames per second to govern the movement of
articualed parts and/or figures moving within vessels?
With any luck, I should have some WIP images to post in a week or so.
Best Regards,
Mike C.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Great, Mike!
I am looking truly forward to see your creations, to welcome Mike's vessels
to the POV universe!
Do you wish to use some of my textures, or do you prefer making your own
ones?
Greetinfs,
Sven
"Mike the Elder" <zer### [at] wyanorg> schrieb im Newsbeitrag
news:web.4458dfa663f28f085a8888d90@news.povray.org...
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
>> Greetings to all!
>>
>> I am working right now on a number of starships (please see thread "SF:
>> Preview 03: Imperial Carrier" with sub threads inside the
>> povray.binaries.images group), and would like to invite you all to add
>> your
>> starship designs to this project.
>
> It sounds like fun. I think I'll take a go at it. Using "port" and
> "starbord" instead of "left" and "right" in the guidelines probably WOULD
> be a good idea to avoid ambiguity with respect to pilot's view "left" and
> camera view "left".
>
> Question: Will animation play a part in the project? If so, is there a
> time
> standard with respect to frames per second to govern the movement of
> articualed parts and/or figures moving within vessels?
>
> With any luck, I should have some WIP images to post in a week or so.
>
> Best Regards,
> Mike C.
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here again the guidelines:
There are some important guidelines to follow:
1
You shall make each POV-Ray unit equal to one meter.
2
You shall supply me the exact dimensions and ranges on the three axises (x,
y, z).
3
You shall have a sufficient amount of details in order to fit (again: see
image).
4
You shall not make it looking simple, it must look technical - excentrically
colored discs will not be accepted.
5
You shall not use textures without lights (ship windows).
6
You shall not use colors which do not fit the given standard design (see any
of the "Previews" here).
7
You shall not create a ship which is not properly directed: ship front
is -z, ship back is +z, ship top is +y, ship bottom is -y, ship steerboard
is -x, ship backboard is +x (means: if you are located at let's say Z-100,
the ship is flying towards you).
8
You shall supply your files as include.
9
You shall supply your ship objects as meshes or regular shapes (boxes,
cylinders, etc.).
10
You shall not name your textures with common names but apply names which
contain your own name or the scene name, to prevent that you textures may be
mistaken because of identical names with other textures.
We also welcome:
- humans in future spacesuits (practical, light-weight suits)
- small crafts such as maintenance capsulas, maintenance robots,
atmospherical ferries, space ferries, fighters, corvettes, observers, other
small ships
- realistic planets such as seen on the background of some of my previews
On demand, I will supply you with my textures and source code examples how
to use them. That would ensure a certain similarity.
Everybody who shares his starship SDL files will also receive, on his
demand, the scene files of other participants.
The first developers of really cool starships will be invited to join our
future "jury" and take the decisions away from my shoulders alone, which
starships, planets, etc. are accepted for the project and which not.
Question:
Should we make out of this project the International SF Raytracing
Competition ("ISF.RC")?
Sven
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sven Littkowski wrote:
> Greetings to all!
>
> I am working right now on a number of starships (please see thread "SF:
> Preview 03: Imperial Carrier" with sub threads inside the
> povray.binaries.images group), and would like to invite you all to add your
> starship designs to this project.
>
> There are some important guidelines to follow:
>
> - each POV-Ray unit equals to one meter
> - you must supply me the exact dimensions and ranges on the three axises (x,
> y, z)
> - they must have a sufficient amount of details in order to fit (again: see
> image)
> - they must look technical - excentrically colored discs will not be
> accepted
> - the textures should have lights (windows)
> - colors should fit the given standard design
> - front is -z, back is +z, top is +y, bottom is -y, left is -x, right is +x
> - files supplied as include
> - objects can consist of meshes or regular shapes (boxes, cylinders, etc.)
In addition to +x and -x being opposite, shouldn't -z be backwards and
+z be forwards?
I'm in; I've got a few designs laying around.
Regards,
John
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi John,
great. Just publish them. I am looking forward to see them!
Sven
"John VanSickle" <evi### [at] hotmailcom> schrieb im Newsbeitrag
news:445a8ec6$1@news.povray.org...
> Sven Littkowski wrote:
>
>> Greetings to all!
>>
>> I am working right now on a number of starships (please see thread "SF:
>> Preview 03: Imperial Carrier" with sub threads inside the
>> povray.binaries.images group), and would like to invite you all to add
>> your starship designs to this project.
>>
>> There are some important guidelines to follow:
>>
>> - each POV-Ray unit equals to one meter
>> - you must supply me the exact dimensions and ranges on the three axises
>> (x, y, z)
>> - they must have a sufficient amount of details in order to fit (again:
>> see image)
>> - they must look technical - excentrically colored discs will not be
>> accepted
>> - the textures should have lights (windows)
>> - colors should fit the given standard design
>> - front is -z, back is +z, top is +y, bottom is -y, left is -x, right is
>> +x
>> - files supplied as include
>> - objects can consist of meshes or regular shapes (boxes, cylinders,
>> etc.)
>
> In addition to +x and -x being opposite, shouldn't -z be backwards and +z
> be forwards?
>
> I'm in; I've got a few designs laying around.
>
> Regards,
> John
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|