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Hi.
I look for a computer program or a POV-Ray include file which allows to
create humans for scenes.
What I mean is something which I simply can add to a scene, with paramters
defining the angle of each moving part of the human body (toes, fingers,
neck, waist, upper leg, lower leg, etc.). And maybe even , like addons,
different skins, fatness/slimness, different hairstyles, clothing which can
be added to that human (and which also takes the angles of positioning when
applied), racial faces, and so on.
Anyone having an idea?
Greetings,
Sven
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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Anyone having an idea?
tough call, man! far easier to design an Imperial Carrier, and that's an
irony! :P
can't we just commit to robots? ;)
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Sven Littkowski wrote:
> Anyone having an idea?
Look for a program called "Poser" and another called "PoseRay"?
--
Darren New / San Diego, CA, USA (PST)
My Bath Fu is strong, as I have
studied under the Showerin' Monks.
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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:44580d08$1@news.povray.org...
> Hi.
>
> I look for a computer program or a POV-Ray include file which allows to
> create humans for scenes.
>
> What I mean is something which I simply can add to a scene, with paramters
> defining the angle of each moving part of the human body (toes, fingers,
> neck, waist, upper leg, lower leg, etc.). And maybe even , like addons,
> different skins, fatness/slimness, different hairstyles, clothing which
> can be added to that human (and which also takes the angles of positioning
> when applied), racial faces, and so on.
>
> Anyone having an idea?
>
> Greetings,
>
> Sven
Hi Sven,
I posted some Alpha source for POV-Person in January that does all the
things you describe by using POV-Ray macros and include files
http://news.povray.org/povray.binaries.scene-files/thread/%3C43bb0b2b%40news.povray.org%3E/.
You add a 'default' person with the povperson() macro and can tailor it by
setting variables. Various poses are included such as a walking sequence
illustrated in the animation at
http://news.povray.org/povray.binaries.animations/attachment/%3C434287ae%40news.povray.org%3E/pp00animationexample0101.gif?ttop=227171&toff=50.
You can also add your own poses in separate files and can pose all of the
moving body parts including each individual segment of each of the fingers
and toes. The main thing you can't yet do with this version is change the
facial expression (except for rotating the eyes) and the range of clothing
is pretty limited, but the clothes do move with the person.
There are a few images from an older version of POV-Person showing just the
head with various alternative hairstyles, skin colours and makeup at
http://www.telinco.co.uk/c_bartlett/povperson/head/index.htm. There's a
gallery of hairstyles and the variable settings needed to generate those
hairstyles at
http://www.telinco.co.uk/c_bartlett/povperson/head/hairsamples.htm.
Regards,
Chris B.
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"Chris B" <c_b### [at] btconnectcomnospam> wrote:
> I posted some Alpha source for POV-Person in January that does all the
> things you describe by using POV-Ray macros and include files
that's trully impressive, Chris! amazing work!
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"nemesis" <nam### [at] gmailcom> wrote in message
news:web.445894bb37cc6fb8b9f2542f0@news.povray.org...
> "Chris B" <c_b### [at] btconnectcomnospam> wrote:
>> I posted some Alpha source for POV-Person in January that does all the
>> things you describe by using POV-Ray macros and include files
>
> that's trully impressive, Chris! amazing work!
>
Thanks.
I've been meaning to put an updated version on my web site, but I keep
adding things and I find it difficult to draw a line so I can document and
test it all.
The main change since January is that I've switched the sequence in which it
performs the calculations, because it used to add the body parts before
calculating the joint locations. The latest version allows the body parts to
be deformed based upon the pose. I've redone the fingers using the new
format so that they change shape as they bend. I've stalled a bit on the
palm of the hand, but I'll have to get back to it soon. I plan ultimately to
use the same principle for animating the face and for eliminating some
unpleasantly sharp joint marks on the neck and shoulders.
Another change is that in the January Alpha the 'include' files that control
the pose, clothes and stuff are passed in as parameters on the macro call.
In the current source they're assigned to arrays, so that it's possible to
specify multiple include files for each thing. With this it's possible to
have a separate pose file for the body and for the hands, making it easier
to manage. I've also been working on some additional pose files converted
from BVH motion capture data.
Regards,
Chris B.
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Hi Chris,
I tried your very interesting includes out. But I get the following error
message as you can see appended below. Can you e-mail me a fix? Or give me
the instructions how to correct on my own? Thanks!
Sven
...
Preset INI file is 'D:\PROGRAMME\POV-RAY FOR WINDOWS\RENDERER\QUICKRES.INI',
section is '[1024x768, AA 0.3]'.
Preset source file is 'D:\Programme\POV-Ray for Windows\Scenes\Other
Authors\PovPeople (PP)\ppoffice.pov'.
Rendering with 4 threads.
Parser Options
Input file: D:\Programme\POV-Ray for Windows\Scenes\Other
Authors\PovPeople (PP)\ppoffice.pov
Remove bounds........On
Split unions.........Off
Library paths:
D:\Programme\POV-Ray for Windows\INCLUDE
C:\WINDOWS\Fonts
D:\PROGRAMME\POV-RAY FOR WINDOWS\include
C:\WINDOWS\Fonts
'Window' camera.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 17:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 17:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 29:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 29:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 41:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 41:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 55:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 55:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 67:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 67:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 79:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 79:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 93:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 93:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 105:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 105:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 117:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 117:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 144:
Parse Warning: Should have at least 2 objects in csg.
Possible Parse Error: Cannot find file 'smile', even after trying to append
file type extension.
Parse Error: Cannot open include file smile.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\povperson.inc' line 33:
Possible Parse Error: Cannot find file 'smile', even after trying to append
file type extension.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\povperson.inc' line 33: Parse
Error: Cannot open include file smile.
Possible Parse Error: Cannot parse input.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\povperson.inc' line 33:
Possible Parse Error: Cannot parse input.
Render failed
-
CPU time used: kernel 0.52 seconds, user 0.08 seconds, total 0.59 seconds.
Elapsed time 1.61 seconds.
----------------------------------------------------------------------------
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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:445917fc$1@news.povray.org...
> Hi Chris,
>
> I tried your very interesting includes out. But I get the following error
> message as you can see appended below. Can you e-mail me a fix? Or give me
> the instructions how to correct on my own? Thanks!
>
> Sven
>
> ... snip ...
> Input file: D:\Programme\POV-Ray for Windows\Scenes\Other
> Authors\PovPeople (PP)\ppoffice.pov
>
Hi Sven,
Ah yes. Most of the sample scene files start 'pp00' followed by animation,
crowd, or just example. I missed ppoffice.pov when I changed the parameter
setting.
On lines 32 and 33 or ppoffice.pov you'll see the word "smile" is passed as
the third parameter on the ppFigure() macro call.
If you replace those two with "pplookstraight.inc" or "pplookdown.inc" then
it should render ok (takes a few minutes)
Regards,
Chris B.
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From: Sven Littkowski
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 18:47:59
Message: <4459331f@news.povray.org>
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Hi Chris,
it functions now. Thanks for your advise. But I would suggest that you apply
the same changes to the file inside the ZIP file which can be downloaded.
Thanks, Chris.
Hmmm, looks nice. I rendered now that scene. I will make some more renders
with the other files.
Chris, I want to use your folk with the renderings of ancient ships, and
with space ships. But for that purpose it would be tremendously good, if you
could create an entire boutique of clothings, or if you could write a tool
(some software) which allows others to add texture and thickness and size
attributes, and flexibility attributes, to a basic clothing. That is the
only remaining hurdle which stands between the full usage of your works in
many, many, many scenes of the POV-Ray community.
Best greetings,
Sven
> Hi Sven,
> Ah yes. Most of the sample scene files start 'pp00' followed by animation,
> crowd, or just example. I missed ppoffice.pov when I changed the parameter
> setting.
> On lines 32 and 33 or ppoffice.pov you'll see the word "smile" is passed
> as the third parameter on the ppFigure() macro call.
> If you replace those two with "pplookstraight.inc" or "pplookdown.inc"
> then it should render ok (takes a few minutes)
>
> Regards,
> Chris B.
>
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From: Sven Littkowski
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 18:52:59
Message: <4459344b@news.povray.org>
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Hi again.
Now I got this error message (another file). The office file result was very
good!
Input file: D:\Programme\POV-Ray for Windows\Scenes\Other
Authors\PovPeople (PP)\pp01Escheresque - Broken.pov
Remove bounds........On
Split unions.........Off
Library paths:
D:\Programme\POV-Ray for Windows\Include
E:\Scripts\Eigene Bilder\Povray Textures
C:\WINDOWS\Fonts
D:\PROGRAMME\POV-RAY FOR WINDOWS\include
C:\WINDOWS\Fonts
Possible Parse Error: Cannot find file 'ppHeadTextures.inc', even after
trying to append file type extension.
Parse Error: Cannot open include file ppHeadTextures.inc.
Possible Parse Error: Cannot parse input.
File 'D:\Programme\POV-Ray for Windows\Scenes\Other Authors\PovPeople
(PP)\pp01Escheresque - Broken.pov' line 54: Possible Parse Error: Cannot
find file 'ppHeadTextures.inc', even after trying to append file type
extension.
File 'D:\Programme\POV-Ray for Windows\Scenes\Other Authors\PovPeople
(PP)\pp01Escheresque - Broken.pov' line 54: Parse Error: Cannot open include
file ppHeadTextures.inc.
File 'D:\Programme\POV-Ray for Windows\Scenes\Other Authors\PovPeople
(PP)\pp01Escheresque - Broken.pov' line 54: Possible Parse Error: Cannot
parse input.
Render failed
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