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From: Sven Littkowski
Subject: Needed: Tool to create POV-humans
Date: 2 May 2006 21:53:12
Message: <44580d08$1@news.povray.org>
Hi.

I look for a computer program or a POV-Ray include file which allows to 
create humans for scenes.

What I mean is something which I simply can add to a scene, with paramters 
defining the angle of each moving part of the human body (toes, fingers, 
neck, waist, upper leg, lower leg, etc.). And maybe even , like addons, 
different skins, fatness/slimness, different hairstyles, clothing which can 
be added to that human (and which also takes the angles of positioning when 
applied), racial faces, and so on.

Anyone having an idea?

Greetings,

Sven


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From: nemesis
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 00:10:01
Message: <web.44582c0937cc6fb811c80c7b0@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Anyone having an idea?

tough call, man!  far easier to design an Imperial Carrier, and that's an
irony! :P

can't we just commit to robots? ;)


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From: Darren New
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 00:35:57
Message: <4458332d$1@news.povray.org>
Sven Littkowski wrote:
> Anyone having an idea?

Look for a program called "Poser" and another called "PoseRay"?

-- 
   Darren New / San Diego, CA, USA (PST)
     My Bath Fu is strong, as I have
     studied under the Showerin' Monks.


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From: Chris B
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 04:50:59
Message: <44586ef3$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:44580d08$1@news.povray.org...
> Hi.
>
> I look for a computer program or a POV-Ray include file which allows to 
> create humans for scenes.
>
> What I mean is something which I simply can add to a scene, with paramters 
> defining the angle of each moving part of the human body (toes, fingers, 
> neck, waist, upper leg, lower leg, etc.). And maybe even , like addons, 
> different skins, fatness/slimness, different hairstyles, clothing which 
> can be added to that human (and which also takes the angles of positioning 
> when applied), racial faces, and so on.
>
> Anyone having an idea?
>
> Greetings,
>
> Sven

Hi Sven,

I posted some Alpha source for POV-Person in January that does all the 
things you describe by using POV-Ray macros and include files
http://news.povray.org/povray.binaries.scene-files/thread/%3C43bb0b2b%40news.povray.org%3E/.

You  add a 'default' person with the povperson() macro and can tailor it by 
setting variables. Various poses are included such as a walking sequence 
illustrated in the animation at 
http://news.povray.org/povray.binaries.animations/attachment/%3C434287ae%40news.povray.org%3E/pp00animationexample0101.gif?ttop=227171&toff=50.

You can also add your own poses in separate files and can pose all of the 
moving body parts including each individual segment of each of the fingers 
and toes. The main thing you can't yet do with this version is change the 
facial expression (except for rotating the eyes) and the range of clothing 
is pretty limited, but the clothes do move with the person.

There are a few images from an older version of POV-Person showing just the 
head with various alternative hairstyles, skin colours and makeup at 
http://www.telinco.co.uk/c_bartlett/povperson/head/index.htm. There's a 
gallery of hairstyles and the variable settings needed to generate those 
hairstyles at 
http://www.telinco.co.uk/c_bartlett/povperson/head/hairsamples.htm.

Regards,
Chris B.


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From: nemesis
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 07:35:00
Message: <web.445894bb37cc6fb8b9f2542f0@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> wrote:
> I posted some Alpha source for POV-Person in January that does all the
> things you describe by using POV-Ray macros and include files

that's trully impressive, Chris!  amazing work!


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From: Chris B
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 08:27:30
Message: <4458a1b2@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote in message 
news:web.445894bb37cc6fb8b9f2542f0@news.povray.org...
> "Chris B" <c_b### [at] btconnectcomnospam> wrote:
>> I posted some Alpha source for POV-Person in January that does all the
>> things you describe by using POV-Ray macros and include files
>
> that's trully impressive, Chris!  amazing work!
>

Thanks.

I've been meaning to put an updated version on my web site, but I keep 
adding things and I find it difficult to draw a line so I can document and 
test it all.

The main change since January is that I've switched the sequence in which it 
performs the calculations, because it used to add the body parts before 
calculating the joint locations. The latest version allows the body parts to 
be deformed based upon the pose. I've redone the fingers using the new 
format so that they change shape as they bend. I've stalled a bit on the 
palm of the hand, but I'll have to get back to it soon. I plan ultimately to 
use the same principle for animating the face and for eliminating some 
unpleasantly sharp joint marks on the neck and shoulders.

Another change is that in the January Alpha the 'include' files that control 
the pose, clothes and stuff are passed in as parameters on the macro call. 
In the current source they're assigned to arrays, so that it's possible to 
specify multiple include files for each thing. With this it's possible to 
have a separate pose file for the body and for the hands, making it easier 
to manage. I've also been working on some additional pose files converted 
from BVH motion capture data.

Regards,
Chris B.


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From: Sven Littkowski
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 16:52:12
Message: <445917fc$1@news.povray.org>
Hi Chris,

I tried your very interesting includes out. But I get the following error
message as you can see appended below. Can you e-mail me a fix? Or give me
the instructions how to correct on my own? Thanks!

Sven

...
Preset INI file is 'D:\PROGRAMME\POV-RAY FOR WINDOWS\RENDERER\QUICKRES.INI',
section is '[1024x768, AA 0.3]'.
Preset source file is 'D:\Programme\POV-Ray for Windows\Scenes\Other
Authors\PovPeople (PP)\ppoffice.pov'.
Rendering with 4 threads.
Parser Options
  Input file: D:\Programme\POV-Ray for Windows\Scenes\Other
Authors\PovPeople (PP)\ppoffice.pov
  Remove bounds........On
  Split unions.........Off
  Library paths:
    D:\Programme\POV-Ray for Windows\INCLUDE
    C:\WINDOWS\Fonts
    D:\PROGRAMME\POV-RAY FOR WINDOWS\include
    C:\WINDOWS\Fonts
'Window' camera.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 17:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 17:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 29:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 29:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 41:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 41:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 55:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 55:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 67:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 67:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 79:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 79:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 93:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 93:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 105:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 105:
Parse Warning: Illegal Value: Scale Z by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 117:
Parse Warning: Illegal Value: Scale X by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 117:
Parse Warning: Illegal Value: Scale Y by 0.0. Changed to 1.0.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\pptowerblocks.inc' line 144:
Parse Warning: Should have at least 2 objects in csg.
Possible Parse Error: Cannot find file 'smile', even after trying to append
file type extension.
Parse Error: Cannot open include file smile.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\povperson.inc' line 33:
Possible Parse Error: Cannot find file 'smile', even after trying to append
file type extension.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\povperson.inc' line 33: Parse
Error: Cannot open include file smile.
Possible Parse Error: Cannot parse input.
File 'D:\Programme\POV-Ray for Windows\INCLUDE\povperson.inc' line 33:
Possible Parse Error: Cannot parse input.

Render failed
-
CPU time used: kernel 0.52 seconds, user 0.08 seconds, total 0.59 seconds.
Elapsed time 1.61 seconds.
----------------------------------------------------------------------------


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From: Chris B
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 18:19:04
Message: <44592c58$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:445917fc$1@news.povray.org...
> Hi Chris,
>
> I tried your very interesting includes out. But I get the following error
> message as you can see appended below. Can you e-mail me a fix? Or give me
> the instructions how to correct on my own? Thanks!
>
> Sven
>
> ... snip ...
>  Input file: D:\Programme\POV-Ray for Windows\Scenes\Other
> Authors\PovPeople (PP)\ppoffice.pov
>

Hi Sven,
Ah yes. Most of the sample scene files start 'pp00' followed by animation, 
crowd, or just example. I missed ppoffice.pov when I changed the parameter 
setting.
On lines 32 and 33 or ppoffice.pov you'll see the word "smile" is passed as 
the third parameter on the ppFigure() macro call.
If you replace those two with "pplookstraight.inc" or "pplookdown.inc" then 
it should render ok (takes a few minutes)

Regards,
Chris B.


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From: Sven Littkowski
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 18:47:59
Message: <4459331f@news.povray.org>
Hi Chris,

it functions now. Thanks for your advise. But I would suggest that you apply 
the same changes to the file inside the ZIP file which can be downloaded. 
Thanks, Chris.

Hmmm, looks nice. I rendered now that scene. I will make some more renders 
with the other files.

Chris, I want to use your folk with the renderings of ancient ships, and 
with space ships. But for that purpose it would be tremendously good, if you 
could create an entire boutique of clothings, or if you could write a tool 
(some software) which allows others to add texture and thickness and size 
attributes, and flexibility attributes, to a basic clothing. That is the 
only remaining hurdle which stands between the full usage of your works in 
many, many, many scenes of the POV-Ray community.

Best greetings,

Sven



> Hi Sven,
> Ah yes. Most of the sample scene files start 'pp00' followed by animation, 
> crowd, or just example. I missed ppoffice.pov when I changed the parameter 
> setting.
> On lines 32 and 33 or ppoffice.pov you'll see the word "smile" is passed 
> as the third parameter on the ppFigure() macro call.
> If you replace those two with "pplookstraight.inc" or "pplookdown.inc" 
> then it should render ok (takes a few minutes)
>
> Regards,
> Chris B.
>


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From: Sven Littkowski
Subject: Re: Needed: Tool to create POV-humans
Date: 3 May 2006 18:52:59
Message: <4459344b@news.povray.org>
Hi again.

Now I got this error message (another file). The office file result was very 
good!



  Input file: D:\Programme\POV-Ray for Windows\Scenes\Other 
Authors\PovPeople (PP)\pp01Escheresque - Broken.pov
  Remove bounds........On
  Split unions.........Off
  Library paths:
    D:\Programme\POV-Ray for Windows\Include
    E:\Scripts\Eigene Bilder\Povray Textures
    C:\WINDOWS\Fonts
    D:\PROGRAMME\POV-RAY FOR WINDOWS\include
    C:\WINDOWS\Fonts
Possible Parse Error: Cannot find file 'ppHeadTextures.inc', even after 
trying to append file type extension.
Parse Error: Cannot open include file ppHeadTextures.inc.
Possible Parse Error: Cannot parse input.
File 'D:\Programme\POV-Ray for Windows\Scenes\Other Authors\PovPeople 
(PP)\pp01Escheresque - Broken.pov' line 54: Possible Parse Error: Cannot 
find file 'ppHeadTextures.inc', even after trying to append file type
extension.
File 'D:\Programme\POV-Ray for Windows\Scenes\Other Authors\PovPeople 
(PP)\pp01Escheresque - Broken.pov' line 54: Parse Error: Cannot open include 
file ppHeadTextures.inc.
File 'D:\Programme\POV-Ray for Windows\Scenes\Other Authors\PovPeople 
(PP)\pp01Escheresque - Broken.pov' line 54: Possible Parse Error: Cannot 
parse input.

Render failed


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