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In article <4224df0e$1@news.povray.org>,
Kevin Wampler <wam### [at] cs washington edu> wrote:
> That said, I wholeheartedly agree that it would be difficult to
> implement such a system, and that it would probably render unreasonably
> slowly anyway. This is probably the sort of thing that would be better
> solved by having a scripting language for materials, so that ambitious
> users could program in their curvature-based uv mapping or whatever
> suites their needs for the object they wish to model.
I honestly don't see much of a difference between this and my suggestion
of using user-defined functions as a general-purpose UV mapping option
available for *all* objects.
--
Christopher James Huff <cja### [at] gmail com>
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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