POV-Ray : Newsgroups : povray.general : Media or Particle System Server Time
5 Nov 2024 20:15:48 EST (-0500)
  Media or Particle System (Message 1 to 2 of 2)  
From: Anthony D  Baye
Subject: Media or Particle System
Date: 26 Nov 2004 23:54:09
Message: <41A80871.A65CB9D0@gold.sdsmt.edu>
Greetings,

Would it be better to use an emitting media for a rocket effect or can
this be done with a particle system?
If I can use a particle system, how should I set it up?

ADB

--
//Anthony D. Baye, Student - Comp.Sci.
#default{pigment{rgb<0,.4,1>}finish{reflection 0.3 specular 0.6}}#macro
m(a,g,e)#local A=0;
#while(A<360)#local
am=a*.75;cylinder{vrotate(a*x,A*g*z),vrotate(am*x,(A+135)*g*z)e}
#local A=A+90;#end #local B=0;#while(B<360)sphere{a*x,e rotate
B/2*g*z}#local B=B+1;
#end #end m(2,1,.03)m(2,-1,.03)light_source{<-3,10,-15>,rgb
1}camera{location-7*z look_at 0}


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From: Alain
Subject: Re: Media or Particle System
Date: 27 Nov 2004 09:45:43
Message: <41a89317$1@news.povray.org>
Anthony D. Baye nous apporta ses lumieres ainsi en ce 2004-11-26 23:54... :

>Greetings,
>
>Would it be better to use an emitting media for a rocket effect or can
>this be done with a particle system?
>If I can use a particle system, how should I set it up?
>
>ADB
>  
>
Use some emiting and scattering media. Putting a light_source inside the 
rocket itself may be used to increase the brightness.

Alain


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