POV-Ray : Newsgroups : povray.general : Some of my POV-Ray experiments since 1999 Server Time
3 Aug 2024 00:24:29 EDT (-0400)
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From: Greg M  Johnson
Subject: Re: Some of my POV-Ray experiments since 1999
Date: 27 Jul 2004 22:20:38
Message: <41070d76$1@news.povray.org>
Great work.

I was naturally drawn to your povray people and wanted to dissect your code.

When I went to http://www.kh.rim.or.jp/~techflux/alcohol07.zip

I don't think I found functioning SDL, even considering it was done in 0.7.
Am I missing something? For example, I see code like this:

#declare BM_Head_Object=union {
                            object{BM_Head_Object}
                            object {FaceHugger rotate -x*15 translate
<0,-1,-4>}
                        }



"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDhotmailcom> wrote in message
news:4105ac73@news.povray.org...
>
> I have uploaded 87 of them to a web directory and I am
> planning to upload the rest of them later.
>
> Here's that directory:
>
> http://home.online.no/~t-o-k/POV-Ray_Images/
>


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From: Tor Olav Kristensen
Subject: Re: Some of my POV-Ray experiments since 1999
Date: 28 Jul 2004 07:27:52
Message: <41078db8$1@news.povray.org>
Greg M. Johnson wrote:
> Great work.
> 
> I was naturally drawn to your povray people and wanted to dissect your code.
> 
> When I went to http://www.kh.rim.or.jp/~techflux/alcohol07.zip
...

That's not my site and I have never written any
code to make POV-Ray people.

I suspect you are posting in the wrong thread Greg.

-- 
Tor Olav
http://subcube.net
http://subcube.com


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From: Tor Olav Kristensen
Subject: Re: Some of my POV-Ray experiments since 1999
Date: 28 Jul 2004 07:44:27
Message: <4107919b$1@news.povray.org>
Greg M. Johnson wrote:

> Great work.
> 
> I was naturally drawn to your povray people and wanted to dissect your code.
> 
> When I went to http://www.kh.rim.or.jp/~techflux/alcohol07.zip
> 
> I don't think I found functioning SDL, even considering it was done in 0.7.
> Am I missing something? For example, I see code like this:
> 
> #declare BM_Head_Object=union {
>                             object{BM_Head_Object}
>                             object {FaceHugger rotate -x*15 translate
> <0,-1,-4>}
>                         }

As I said; it's not my code, but I can't see anything
wrong with that declaration.

Have you downloadewd this file:

http://www.kh.rim.or.jp/~techflux/includes.zip ?

You also have to be certain that POV-Ray can find
"technoflux.inc" and the other include files ?

-- 
Tor Olav
http://subcube.net
http://subcube.com


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