POV-Ray : Newsgroups : povray.general : One-way transmission? Server Time
6 Nov 2024 10:23:39 EST (-0500)
  One-way transmission? (Message 1 to 2 of 2)  
From: David Nedrow
Subject: One-way transmission?
Date: 29 Jun 2004 13:01:38
Message: <40e1a072$1@news.povray.org>
I'd like to use an image as a "virtual" Duratran to dress out the 
interior of rooms that are only viewed through a window or door. I 
really don't want to render a bunch of furniture, etc. A static backdrop 
is more than sufficient for this project.

What I'd like to do, is have the image mapped on a plane or box, with 
the front surface (camera facing) normally opaque and reflective. Behind 
the object, I'd like to use a soft light to illuminate the object from 
behind.

This would allow me to keep a minimum of illumination/visibility even 
when the room passes into shadow or for "night" scenes.

Anyone have any thoughts on the best way to implement this? Or even if 
it's possible?

-David


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From: Hughes, B 
Subject: Re: One-way transmission?
Date: 29 Jun 2004 18:00:47
Message: <40e1e68f$1@news.povray.org>
"David Nedrow" <lis### [at] nedronnet> wrote in message
news:40e1a072$1@news.povray.org...
>
> What I'd like to do, is have the image mapped on a plane or box, with
> the front surface (camera facing) normally opaque and reflective. Behind
> the object, I'd like to use a soft light to illuminate the object from
> behind.

It could be that all you need is 'ambient' in the finish statement of the
image mapped object; using a value above zero, and perhaps below one so that
it still is affected by any light source(s) external to the room. With
diffuse being adjusted also, for how you want it to appear in light.

If the idea is to illuminate other objects, not only the image, then you
will need to use either the 'radiosity' or 'light_group' features. Light
groups have a lot of control over what gets lit and what doesn't. Radiosity
would be less controllable, and depend on diffuseness of the image maps
brighter parts.

That of any help?

I'm guessing you were not asking about invisible, yet interactive, objects.
That would require a 'no_image' in the object (camera doesn't see it even
though it reflects in other objects).

-- 
Bob H.
http://www.3digitaleyes.com


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