POV-Ray : Newsgroups : povray.general : Scattering media & media_interaction Server Time
6 Nov 2024 22:14:45 EST (-0500)
  Scattering media & media_interaction (Message 1 to 4 of 4)  
From: Florian Brucker
Subject: Scattering media & media_interaction
Date: 14 Mar 2004 12:41:35
Message: <4054994f@news.povray.org>
When rendering the following scene, I don't understand the results:

If I use "media_interaction on" in the light_source, I got a red touch 
on the image (as expected due to the red scattering media).

Whereas if I use "media_interaction off", I got a blue touch on the 
image. Where does this blue come from? I'd expect the image to look like 
no media was present at all when using "media_interaction off" on the 
only light_source in the scene (as scattering media only works when 
light is shining on it).

Here's the scene:
<POV>
sphere {
     0,1 hollow
     pigment { uv_mapping checker rgb 0 rgb 1 scale 0.01  }
     interior {
         media {
             scattering { 1,rgb <1,0,0> }
             density { rgb 1 }
         }
     }
}
camera { location 0 look_at -z }
light_source { 0, rgb 1 media_interaction off }
</POV>

Thanks for your help,
Florian


Post a reply to this message

From: Tim Nikias v2 0
Subject: Re: Scattering media & media_interaction
Date: 14 Mar 2004 13:39:55
Message: <4054a6fb@news.povray.org>
Scattering media also filters the scenery behind it. Thus, red scattering
media will filter red and you get a soft blue/cyan touch. That'd be my
explanation for it. Try "extinction 0" in the scattering-block (but I'm not
too sure about that, its just a quick first thought).

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


Post a reply to this message

From: "Jérôme M. Berger"
Subject: Re: Scattering media & media_interaction
Date: 14 Mar 2004 13:51:08
Message: <4054a99c$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

	Well, scattering media also absorbs the light coming from behind it. So
my guess is that the bule is one of your white checkers as seen once the
red has been scattered out of the way of the camera.

		Jerome

Florian Brucker wrote:
| When rendering the following scene, I don't understand the results:
|
| If I use "media_interaction on" in the light_source, I got a red touch
| on the image (as expected due to the red scattering media).
|
| Whereas if I use "media_interaction off", I got a blue touch on the
| image. Where does this blue come from? I'd expect the image to look like
| no media was present at all when using "media_interaction off" on the
| only light_source in the scene (as scattering media only works when
| light is shining on it).
|
| Here's the scene:
| <POV>
| sphere {
|     0,1 hollow
|     pigment { uv_mapping checker rgb 0 rgb 1 scale 0.01  }
|     interior {
|         media {
|             scattering { 1,rgb <1,0,0> }
|             density { rgb 1 }
|         }
|     }
| }
| camera { location 0 look_at -z }
| light_source { 0, rgb 1 media_interaction off }
| </POV>
|
| Thanks for your help,
| Florian
|
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.2 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iD8DBQFAVKmbqIYJdJhyixIRAqZvAJ9adbDi89DoHJ8mfjXHwN5OegaMLACeMDqk
PJ4vrvol9eXsCVc4VvUOZvw=
=O+ma
-----END PGP SIGNATURE-----


Post a reply to this message

From: Florian Brucker
Subject: Re: Scattering media & media_interaction
Date: 15 Mar 2004 01:33:17
Message: <40554e2d@news.povray.org>
>     Well, scattering media also absorbs the light coming from behind it. So
> my guess is that the bule is one of your white checkers as seen once the
> red has been scattered out of the way of the camera.

You're both right. Here's the text from the docs:
"The scattering effect is only visible when light is shining on the 
media from a light source. [...] In addition to reflecting light, a 
scattering media also absorbs light like an absorption media."

I just missed this last sentence when reading the docs :(

And Tim's tip (extinction 0) does work like a charm :)

Thanks for your help,
Florian


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.