POV-Ray : Newsgroups : povray.general : Using the woods.inc Server Time
6 Nov 2024 22:14:08 EST (-0500)
  Using the woods.inc (Message 1 to 3 of 3)  
From: John M  Dlugosz
Subject: Using the woods.inc
Date: 2 Mar 2004 23:31:37
Message: <40455fa9$1@news.povray.org>
Something that's always given me trouble is the scaling 
factor to use with the woods.inc textures.  One time I made 
a set of planks to  test them out, but don't remember the 
results.

I understand that the long-grain is the Z direction.  But 
what is the unit size?  Is it one unit per growth ring, or 
what?  That is, how many POV units wide is a 2x4?

--John


Post a reply to this message

From: Frans Verbaas
Subject: Re: Using the woods.inc
Date: 3 Mar 2004 13:28:24
Message: <404623c8@news.povray.org>
Render  ....\POV-Ray for Windows v3.5\scenes\incdemo\woods\woods1.pov

The model features blocks with horizontal dimensions 2x2 POV units.
Judging by the result one would say that 1 POV unit would scale to 0.5 inch
or so, but you can tune this to your liking, of course.

Frans


"John M. Dlugosz" <wtb### [at] sneakemailcom> schreef in bericht
news:40455fa9$1@news.povray.org...
> Something that's always given me trouble is the scaling
> factor to use with the woods.inc textures.  One time I made
> a set of planks to  test them out, but don't remember the
> results.
>
> I understand that the long-grain is the Z direction.  But
> what is the unit size?  Is it one unit per growth ring, or
> what?  That is, how many POV units wide is a 2x4?
>
> --John


Post a reply to this message

From: Christopher James Huff
Subject: Re: Using the woods.inc
Date: 3 Mar 2004 16:52:04
Message: <cjameshuff-3CAB38.16530503032004@news.povray.org>
In article <40455fa9$1@news.povray.org>,
 "John M. Dlugosz" <wtb### [at] sneakemailcom> wrote:

> I understand that the long-grain is the Z direction.  But 
> what is the unit size?  Is it one unit per growth ring, or 
> what?  That is, how many POV units wide is a 2x4?

That's a meaningless question. POV units don't have any relation to 
real-world units. Just scale the wood textures until they look right in 
the scene scale you are using.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.