POV-Ray : Newsgroups : povray.general : convert isosurfaces to mesh Server Time
4 Aug 2024 04:13:04 EDT (-0400)
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From: ABX
Subject: Re: convert isosurfaces to mesh
Date: 10 Sep 2003 12:42:34
Message: <arkulv8kpbktari10ovc1b8h9m6gspr5l7@4ax.com>
On Wed, 10 Sep 2003 18:28:53 +0200, "Sebastian H." <van### [at] gmxde> wrote:
> Has anyone written a programm that does this for isosurfaces written in 
> povray syntax?

you mean isosurface written in povray syntax ot program written in povray
syntax ? Is that what you are looking for
http://news.povray.org/search/?s=approximation ?

ABX


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From: Christopher James Huff
Subject: Re: convert isosurfaces to mesh
Date: 10 Sep 2003 21:28:43
Message: <cjameshuff-DBB6D5.21285110092003@netplex.aussie.org>
In article <3f5e3bb5@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

> None <Non### [at] onca> wrote:
> > The difficulty with isosurfaces is that they are functions and don't 
> > necessarily present an actual contiguous surface.  A tessellation routine 
> > that can handle any isosurface function would be very difficult, next to 
> > impossible.
> 
>   Actually tesselating a contiguous and derivable (read: smooth) isosurface
> (which most are) is perfectly possible and not even too difficult. An
> algorithm like the marching triangles is perfectly suitable.

But POV isosurface functions are not necessarily derivable, or even 
contiguous.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Warp
Subject: Re: convert isosurfaces to mesh
Date: 11 Sep 2003 08:09:50
Message: <3f60660e@news.povray.org>
Christopher James Huff <cja### [at] earthlinknet> wrote:
> But POV isosurface functions are not necessarily derivable, or even 
> contiguous.

  Most are.
  And besides, I faintly remember that the marching triangles algorithm
should work quite well with sharp edges as well.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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