POV-Ray : Newsgroups : povray.general : Manual bounding Server Time
4 Aug 2024 16:13:56 EDT (-0400)
  Manual bounding (Message 1 to 4 of 4)  
From: Chambers
Subject: Manual bounding
Date: 24 Apr 2003 18:17:53
Message: <3ea86291@news.povray.org>
Someone correct me if this is answered elsewhere, but I have a question
anyway...

I've manually bound a union, and set both Remove_Bounds=off and
Split_Unions=off

POV-Ray, on the messages window shows that both these options are correctly
set.

And then, it gives me a message for several (in this case hundreds) of
unions that it has split.  (I have hundreds of these suckers, and I'm
experimenting to see if I can find a better bounding box)

Anyone know if this is supposed to happen?  The manual indicates that manual
bounds are left alone.

Thanks in advance,
...Chambers

--
http://www.grid.org/services/teams/team.htm?id=EBDC6106-CE92-4F76-9BA6-F7561
7B03448


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From: Hughes, B 
Subject: Re: Manual bounding
Date: 24 Apr 2003 21:19:48
Message: <3ea88d34@news.povray.org>
"Chambers" <bdc### [at] yahoocom> wrote in message
news:3ea86291@news.povray.org...
>
> I've manually bound a union, and set both Remove_Bounds=off and
> Split_Unions=off
>
> And then, it gives me a message for several (in this case hundreds) of
> unions that it has split.

I see that, yes.

However, looking into the source code it seems that infinite objects still
cause this message to appear anyway.

Bob


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From: Chambers
Subject: Re: Manual bounding
Date: 25 Apr 2003 17:20:04
Message: <3ea9a684$1@news.povray.org>
"Hughes, B." <omn### [at] charternet> wrote in message
news:3ea88d34@news.povray.org...
> I see that, yes.
>
> However, looking into the source code it seems that infinite objects still
> cause this message to appear anyway.
>
> Bob

So, if I remove the planes and use boxes (the planes being the only infinite
objects I'm dealing with), it will work?  Thanks, I'll give it a try!

...Chambers
--
http://www.grid.org/services/teams/team.htm?id=EBDC6106-CE92-4F76-9BA6-F7561
7B03448


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From: Chambers
Subject: Re: Manual bounding
Date: 25 Apr 2003 17:21:27
Message: <3ea9a6d7@news.povray.org>
"Chambers" <bdc### [at] yahoocom> wrote in message
news:3ea9a684$1@news.povray.org...
>
> So, if I remove the planes and use boxes (the planes being the only
infinite
> objects I'm dealing with), it will work?  Thanks, I'll give it a try!

OK, now it gives me:
Warning: Degenerate CSG bounding box (not used!).

Anybody know what this means?

> ...Chambers
> --
>
http://www.grid.org/services/teams/team.htm?id=EBDC6106-CE92-4F76-9BA6-F7561
> 7B03448
>
>


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