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In article <3e8e209c@news.povray.org>,
"Tim Nikias v2.0" <tim### [at] gmx de> wrote:
> We're talking about the same thing. Yes, I'd have to
> generate the speed myself, from two different stills.
I don't know how you can get that from what I said. I'll try to make it
simple: you are going at it backwards. You specified the object, so you
must already know how fast it is going. Compute the speed from your
object parameters, not from the generated frames.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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> [snip] You specified the object, so you
> must already know how fast it is going. [snip]
There's the problem. I'm not the one specifying the
object. I'm just the guy scripting an algorithm which
will take objects and transformations as input, and
compute the speed from that. Crude method, but
works fine so far (doesn't work with objects centered
on the origin and rotating about, the solution to that
is to break it into pieces which get moved around).
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
>
> > We're talking about the same thing. Yes, I'd have to
> > generate the speed myself, from two different stills.
>
> I don't know how you can get that from what I said. I'll try to make it
> simple: you are going at it backwards. You specified the object, so you
> must already know how fast it is going. Compute the speed from your
> object parameters, not from the generated frames.
>
> --
> Christopher James Huff <cja### [at] earthlink net>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tag povray org
> http://tag.povray.org/
Post a reply to this message
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