Sorry, just noticed that as well. It'll only work when the clock
runs from 0 to 1 (as is recommended) and I've missed an
enclosing:
#if (clock_delta)
[...]
#else
#declare Total_Frames=1;
#declare Cyclic_Animation=0;
#end
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
"ABX" <abx### [at] abx art pl> schrieb im Newsbeitrag
news:kd389vgut0n0i9m7tmohvtros8qor5n808@4ax.com...
> On Wed, 9 Apr 2003 13:57:14 +0200, "Tim Nikias v2.0" <tim### [at] gmx de>
wrote:
> > #if
((final_frame-initial_frame)*clock_delta>=(final_clock-initial_clock))
> > #declare Total_Frames=1/clock_delta+1;
> > #declare Cyclic_Animation=off;
> > #else
> > #declare Total_Frames=1/clock_delta;
> > #declare Cyclic_Animation=on;
> > #end
>
> Are you sure ?
>
> This seems only valid when ( final_clock - initial_clock ) = 1
>
> ABX
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