POV-Ray : Newsgroups : povray.general : POV opject to mesh Server Time
27 Dec 2024 21:59:48 EST (-0500)
  POV opject to mesh (Message 1 to 8 of 8)  
From: Vadim Sytnikov
Subject: POV opject to mesh
Date: 14 Feb 2003 08:59:04
Message: <3e4cf628$1@news.povray.org>
I need a converter (a POV macro or a stand-alone utility) that would convert
a POV-Ray object to a mesh. Requirements are these:

1) Should be able to convert arbitrary objects, not just select primitives.

2) Mesh should be in some widespread format (3DS/DWG/DXF/WRL/etc.)

3) Quality is not an issue at all. The two above requirements outweigh
quality issue completely... the thing is that the mesh is to be used just
like an UDO in the editor (and the editor is not the Moray, so .udo is not
an option).

Any suggestions?..


Post a reply to this message

From: Tom Melly
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 09:04:46
Message: <3e4cf77e$1@news.povray.org>
"Vadim Sytnikov" <syt### [at] rucom> wrote in message
news:3e4cf628$1@news.povray.org...
>
> Any suggestions?..

1. Forget it.
2.
http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsdiffi
culty


Post a reply to this message

From: ABX
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 09:07:36
Message: <autp4vgp95ijjcg0dra3qkorr4dl2u02tt@4ax.com>
On Fri, 14 Feb 2003 16:59:02 +0300, "Vadim Sytnikov" <syt### [at] rucom> wrote:
> I need a converter

There is gts_save feature in
http://jgrimbert.free.fr/pov/patch/tessel/index.html 
I have never test it but it can be something for start.

ABX


Post a reply to this message

From: Vadim Sytnikov
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 09:46:42
Message: <3e4d0152$1@news.povray.org>
"ABX" <abx### [at] abxartpl> wrote:
> There is gts_save feature in
> http://jgrimbert.free.fr/pov/patch/tessel/index.html
> I have never test it but it can be something for start.

Thanks. Since it apparently uses GTS (a well-known thing), it should be
something decent. Unfortunately, the project pages are a bit messy... trying
to penetrate...


Post a reply to this message

From: ABX
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 09:52:26
Message: <bf0q4vofdu8komm0bvkg13tmip97aa3b61@4ax.com>
On Fri, 14 Feb 2003 17:46:42 +0300, "Vadim Sytnikov" <syt### [at] rucom> wrote:
> > There is gts_save feature in
> > http://jgrimbert.free.fr/pov/patch/tessel/index.html
> > I have never test it but it can be something for start.
>
> Thanks. Since it apparently uses GTS (a well-known thing), it should be
> something decent. Unfortunately, the project pages are a bit messy... trying
> to penetrate...

I'm sure some day part of this stuff end up in MegaPOV but before you can
contact Jerome directly for help. I'm sure he will be happy somebody is
interested in it :-)

ABX


Post a reply to this message

From: Vadim Sytnikov
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 09:53:48
Message: <3e4d02fc$1@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote:
>
> 1. Forget it.

Why? Two #while's working within object's extents, calling trace()s... And
voila -- we'he got the simplest #macro doing what I need.

> 2.
>
http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsd
ifficulty

Well, now I see why you wrote "forget it". I should not probably mention
conversion at all... I really need tesselation. And just a really rough one.


Post a reply to this message

From: ABX
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 09:57:45
Message: <7s0q4v4m06tonamnlbrajtsjtrjvfhgkjo@4ax.com>
On Fri, 14 Feb 2003 17:53:48 +0300, "Vadim Sytnikov" <syt### [at] rucom> wrote:
> Why? Two #while's working within object's extents, calling trace()s... And
> voila -- we'he got the simplest #macro doing what I need.

http://www.silvertome.com/packages/triscan.html

ABX


Post a reply to this message

From: Vadim Sytnikov
Subject: Re: POV opject to mesh
Date: 14 Feb 2003 10:12:17
Message: <3e4d0751$1@news.povray.org>
"ABX" <abx### [at] abxartpl> wrote:
> http://www.silvertome.com/packages/triscan.html

Aha... I knew there should exist something like that.

Many thanks!

(the only problem is its RAW/LSL output... I will have to tweak that,
probably... otherwise, the solution would be just perfect)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.