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In article <3e0231ce$1@news.povray.org>, "Shay" <sah### [at] simcopartscom>
wrote:
> If this is what you want (bright glows will obscure whatever is behind
> them), then just use spheres colored with the wood pattern and oriented to
> point at the camera.
Disc objects would be better. And maybe the cylindrical pattern instead
of wood, but there is very little difference. If you use spherical, you
won't have to mess around with reorient transformations. This is
approximately what the glow patch did internally, though with more
overhead (processing an intersection and casting an additional ray, and
not being able to re-use some calculations).
Use discs with diffuse to 0 and ambient to 1 and try filter or transmit
values > 1. Point the disc normal at the camera, and turn hollow on to
keep the disks from interacting with the camera.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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In article <3e022f08@news.povray.org>,
Johannes Dahlstrom <sad### [at] tkukoulufi> wrote:
> I believe Chris Huff's glows patch (included in the latest MegaPOV version)
> worked just the way you describe. So, you just need to wait for a 3.5-based
> MegaPOV version (I sincerely wish the project is continued). Or perhaps
> Chris could update his patch for 3.5? :)
I am working on an updated version. It will be a while, because it will
depend on tesselation and proximity patches that also aren't written yet.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
Well, there's the answer from the man himself. Is *this* what you were
looking for, Tim.<g> If not, I'm sure we'll get it eventually.
-Shay
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Yeah, I guess. I'll have to try it, but if what Chris
said actually does have a similiar effect like the
glows, then it probably is exactly what I was
looking for. Got to experiment with that a little...
Anyways, thanks to all you guys!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> Well, there's the answer from the man himself. Is *this* what you were
> looking for, Tim.<g> If not, I'm sure we'll get it eventually.
>
> -Shay
>
>
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In article <3e0251e1@news.povray.org>, "Tim Nikias" <tim### [at] gmxde>
wrote:
> Yeah, I guess. I'll have to try it, but if what Chris
> said actually does have a similiar effect like the
> glows, then it probably is exactly what I was
> looking for. Got to experiment with that a little...
BTW, make sure to set max_trace_level high enough, and remember that
they won't look right in reflections: the discs are oriented to the
camera at parse time.
A sphere filled with media will look correct from any direction, but
will obviously take more processing power.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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