POV-Ray : Newsgroups : povray.general : Damn... Server Time
5 Aug 2024 08:25:23 EDT (-0400)
  Damn... (Message 1 to 3 of 3)  
From: Timothy R  Cook
Subject: Damn...
Date: 10 Nov 2002 14:52:33
Message: <3dceb901@news.povray.org>
I just spent 2 hours 4 minutes rendering an image of my library, 2 hours
3 minutes of that shooting photons, running my computer to the ragged
edge of memory capacity...

...and the image is a large blackness with a spot where the light
normally illuminates the nearest surface.  *grumbles*

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Xplo Eristotle
Subject: Re: Damn...
Date: 12 Nov 2002 21:50:30
Message: <3dd1bdf6@news.povray.org>
Timothy R. Cook wrote:
> I just spent 2 hours 4 minutes rendering an image of my library, 2 hours
> 3 minutes of that shooting photons, running my computer to the ragged
> edge of memory capacity...
> 
> ...and the image is a large blackness with a spot where the light
> normally illuminates the nearest surface.  *grumbles*

You know, I almost can't help thinking that you must have a buggy 
version of POV-Ray or something. Either that, or you're using some 
insanely stupid settings. I've never had as many problems with Photons 
as you seem to be having. >_>;

-Xplo


Post a reply to this message

From: Timothy R  Cook
Subject: Re: Damn...
Date: 12 Nov 2002 22:45:12
Message: <3dd1cac8$1@news.povray.org>
Xplo Eristotle wrote:
> You know, I almost can't help thinking that you must have a buggy 
> version of POV-Ray or something. Either that, or you're using some 
> insanely stupid settings. I've never had as many problems with Photons 
> as you seem to be having. >_>;

Meh.  Probably the latter. O.o  I tried photon spacing of 0.1, the
image was yet speckled, so I dropped the setting to 0.01, ran out of
memory, increased to 0.05, didn't run out of memory but got blackness.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.