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ABX <abx### [at] abxartpl> wrote:
> BTW, I'm currently working on completly rewrite of sphere_sweep module. I hope
> in my implementation they will be much better. I use bounding hierarchy for
> segments, optimized and correct bounding boxes, component texturing, shared
> memory for copies etc, etc.
Fine, nice to see someone else has ideas similar to mine (and more), and
is willing to invest the work and time to actually implement them. :)
If things work out OK, are you going to submit this into the official
POV-Ray source?
Jochen Lippert
--
No smilies were harmed in the making of this message ;)
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On Tue, 10 Sep 2002 21:01:11 +0200, jli### [at] ubcomde (Jochen Lippert) wrote:
> Fine, nice to see someone else has ideas similar to mine (and more), and
> is willing to invest the work and time to actually implement them. :)
You can read some partial description in povray.unnofficial.patches group.
> If things work out OK, are you going to submit this into the official
> POV-Ray source?
That's not mine decision. I will publish patch when it will be ready and will
finish all tests. I'm making parser compatible backward with current
sphere_sweep syntax so it can be replaced.
ABX
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