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Wasn't it Andrew Cocker who wrote:
>What's needed, I think, is software to convert .bvh motion files (or
>whatever other format it outputs) into a text file that POV can deal with.
>Then instead of having to deal with POV-code IK systems, just use a macro to
>build your character from it's joint coordinates (you could have figures
>dancing around built from strings of shifting blobs etc)
BVH files are text. You have to edit them a bit to make them readable
directly by POVRay because the BVH file uses tabs as separators and POV
requires comma separators, but you can do that with a text editor.
I'll post a sample to the binary scene file group later today.
--
Mike Williams
Gentleman of Leisure
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"John VanSickle" <evi### [at] hotmail com> wrote in message
news:3CB729E8.D6F2D691@hotmail.com...
> When I'm not busy with Rusty, I'm working on a modeler that handles
> posable models, subdivision surfaces, and uv-mapping.
Sounds great.
> It's not done yet.
Well stop replying to me, and get on with it ;-)
All the best,
Andy Cocker
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