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Jan Walzer <jan### [at] lzer net> wrote:
> After I've seen what others did, and how others probably have smashed
> their heads, I'm not really sure if I want to be mentioned in the same
> line, as they are ...
I really wonder who voted for a completely black image when there were
lots of great images there. No-one can seriously consider a black image
better than most of the other images.
As I already complained in another thread, there were images which were
infinitely better than a black image which got no votes at all. I would
say this is outrageous.
But what can we do? Humans are humans, and voters are voters. If they
vote, they vote. Who are we to judge them?
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> In general I'm humble to the rules and judges. The only thing I don't understand
> that from all my seven entries my worst in any category was
> http://10best.raytrace.com/short/ks4_800.JPG while every person I asked here
> (phisical 'here' not virtual one) said it was one of my best :-(
Well, I don't really understand why my landscape picture got by far the
most points (it got 83 points while the second best got only 48).
Seriously, it's not *that* good. Even though it might be visually pleasing,
it doesn't show too much technical skill. A picture which I personally
consider a lot better, both visually and technically, is for example ks2;
it looks really nice, and the fractal is very well done, and really fits
the image. Still this image got only 25 points. I don't really understand why.
Well, we can never completely understand human mind... :)
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From: Greg M Johnson
Subject: Re: Shortest Code Contest Results in fancy page
Date: 4 Apr 2002 08:08:51
Message: <3cac5063$1@news.povray.org>
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Well, next round, I'd add the following rule:
NO use of "blank scenes", i.e., scenes without use of povray scene language.
In other words,
background {rgb 0} //XYZ
is a valid entry; whereas
//XYZ
is not.
As far as the nut who actually VOTED for it, well, have **you** been to see
some of the crap at MOMA in NY City?
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On Thu, 4 Apr 2002 08:07:32 -0500, "Greg M. Johnson" <gregj:-)565### [at] aol com>
wrote:
> Well, next round, I'd add the following rule:
> NO use of "blank scenes", i.e., scenes without use of povray scene language.
so is this allowed ?
--------
#//ABX
--------
probably not, then is below really shortest possible and accepted code ?
--------
box{9x}//ABX
--------
ABX
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news:gekoau81j2vgk75om4vqgo0k2eceg1afh7@4ax.com...
> --------
> probably not, then is below really shortest possible and accepted code ?
> --------
> box{9x}//ABX
> --------
nah - box{9x}//TM
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On Thu, 4 Apr 2002 14:38:39 +0100, "Tom Melly" <tom### [at] tomandlu co uk> wrote:
> > probably not, then is below really shortest possible and accepted code ?
> > --------
> > box{9x}//ABX
> > --------
>
> nah - box{9x}//TM
from 1e point of rules:
"have it end with //XYZ, where XYZ is a (hopefully) unique 3-digit
combination of your initials and/or numbers"
:-)
ABX
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> probably not, then is below really shortest possible and accepted code ?
> --------
> box{9x}//ABX
> --------
IMHO the rules should say that the scene must not issue any warnings.
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On 4 Apr 2002 08:42:07 -0500, Warp <war### [at] tag povray org> wrote:
> IMHO the rules should say that the scene must not issue any warnings.
What about isosurface max_gradient warning ?
ABX
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> What about isosurface max_gradient warning ?
A warning is a warning?
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"Warp" <war### [at] tag povray org> wrote in message news:3cac582f@news.povray.org...
>
> IMHO the rules should say that the scene must not issue any warnings.
>
Why? This would invalidate a lot of perfectly acceptable shortcuts. Suppose I
make an image that works by casting shadows, do I have to have a pigment for
each shape even though they are never seen?
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