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What version are you using?
Nekar Xenos wrote:
> I wasn't sure if I could mail you directly so I posted it to
> povray.binaries.scene-files.
>
> Thanks,
>
> - Nekar
--
David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772
3:22am up 12:15, 0 users, load average: 0.35, 0.26, 0.19
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Oops, I didn't think about that one. I'm using Pov 3.5 beta. I used Arial.ttf as
well, do I need to send that to you?
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
"David F" <smu### [at] ameritechnet> wrote in message
news:3c6397dd$1@news.povray.org...
> What version are you using?
>
> Nekar Xenos wrote:
>
> > I wasn't sure if I could mail you directly so I posted it to
> > povray.binaries.scene-files.
> >
> > Thanks,
> >
> > - Nekar
>
>
> --
>
> David
> smuchrusher <at> ameritech <dot> net
> ICQ#: 118347772
>
> 3:22am up 12:15, 0 users, load average: 0.35, 0.26, 0.19
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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On Fri, 8 Feb 2002 11:29:25 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> Oops, I didn't think about that one. I'm using Pov 3.5 beta. I used Arial.ttf as
> well, do I need to send that to you?
afaik you have no right to send it to him but if I can help then it is available
at http://www.microsoft.com/typography/fontpack/
ABX
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"Apache" <apa### [at] yahoocom> wrote in message
news:3c62f31e$1@news.povray.org...
> Hi Nekar,
>
> If you want to render MANY of your cars and getting credit for it:
> http://www.imp.org/ . We really want to prove with this project that povray
> is capable of BIG things. Why are we doing this project? Just to show off
> povray software. I've been using povray for a long time now (with big gaps
> in between) and I think that the next step is making render farms with
> povray would be really something interesting. So many idle computers at
> companies and universities at night. Isn't that a waste of precious energy
> resources and cpu cycles!? :-)
>
Sounds great! But I doubt I can use that for test renders, while I'm still
designing it. But if I can send my test renders there, let me know!
Thanks,
- Nekar
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21
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You can e-mail the renderings to jpr### [at] citywalkcoza with "Att: Gerhard" in
the subject line. Or you could post it to p.b.i....
Thanks,
Nekar Xenos aka Gerhard Oosthuizen
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21
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Nekar Xenos wrote:
> ...
> Nekar Xenos aka Gerhard Oosthuizen
I must say, your real name isn't any less weird than your pseudonym...
;)
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoocom" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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"Grey Knight" <s16### [at] namtarqubacuk> wrote in message
news:3C63D798.11AB6B73@namtar.qub.ac.uk...
> Nekar Xenos wrote:
> > ...
> > Nekar Xenos aka Gerhard Oosthuizen
>
> I must say, your real name isn't any less weird than your pseudonym...
> ;)
>
> --
> signature{
> "Grey Knight" contact{ email "gre### [at] yahoocom" }
> site_of_week{ url "http://digilander.iol.it/jrgpov" }
> }
It's actually a very common name here in South Africa. Apparently it's of German
origin.
BTW you can check the meaning of my pseudonym in the (Biblical) Hebrew and Greek
if you want (if you have access to the lexicons that is..)
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21
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Weet je zeker dat het van duitsland is? Ik vind het nogal een Holland
klinkende naam hoor!
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On Wed, 6 Feb 2002 11:02:12 +0200, "Nekar Xenos"
<j-p### [at] citywalkcoza> wrote:
>I was wondering if anyone would be willing to help me out with rendering my
>cars. Progress is getting very slow as I can't get the 'big picture' because of
>outdated CPU's.
I tried a low-res test with the following stats:
Statistics for C:\Programmer\POV-Ray for Windows
v3.5\scenes\Erkki\NekCar!F15.pov, Resolution 160 x 120
----------------------------------------------------------------------------
Pixels: 19880 Samples: 19880 Smpls/Pxl: 1.00
Rays: 567304 Saved: 117505 Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Blob 16740365 3984686 23.80
Blob Component 343911946 77591911 22.56
Blob Bound 705855661 458233820 64.92
Box 1041366216 8604640 0.83
Cone/Cylinder 20203884 484078 2.40
CSG Intersection 38676006 3315345 8.57
CSG Merge 6349794 1650976 26.00
CSG Union 14431334 2407544 16.68
Disc 259843 168419 64.82
Plane 4106174 1324424 32.25
Sphere 9236064 15470 0.17
Superellipsoid 2886258 27235 0.94
True Type Font 13854040 29692 0.21
Clipping Object 2077608 2074324 99.84
Bounding Box 2349398 1405991 59.84
Vista Buffer 95208 95162 99.95
----------------------------------------------------------------------------
Roots tested: 13279974 eliminated: 408614
Calls to Noise: 610065 Calls to DNoise: 1975588
----------------------------------------------------------------------------
Shadow Ray Tests: 744810 Succeeded: 457012
Reflected Rays: 176132
Refracted Rays: 143
Transmitted Rays: 104106
I-Stack overflows: 25919
Number of photons shot: 44195
----------------------------------------------------------------------------
Radiosity samples calculated: 7147 (3.24 percent)
Radiosity samples reused: 213485
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 12056
Peak memory used: 4352603 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Trace: 0 hours 35 minutes 42.0 seconds (2142 seconds)
Total Time: 0 hours 35 minutes 43.0 seconds (2143 seconds)
POV-Ray finished
I haven't checked out your car construction methods but the very low
hit-rates on boxes, spheres & superellipsoids suggests that the
internal bounding can be much tighter with serious reduction of render
time as a result. The license plates seems to be very expensive as
well.
Experimenting with switching objects off leads to the conclusion that
your wheels are bounded poorly as the rest of the objects render
faster than the wheels alone!
/Erkki
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OK, how do I stop the mosaic preview? I tried adding +SP1 to the command
line, but it didn't help. Thanks
Nekar Xenos wrote:
> I wasn't sure if I could mail you directly so I posted it to
> povray.binaries.scene-files.
>
> Thanks,
>
> - Nekar
--
David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772
8:25pm up 3 days, 5:18, 0 users, load average: 0.13, 0.15, 0.06
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