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It would still be nice if POV-Ray implemented this, though.
__________________
Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net
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Yep, just found it.
__________________
Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net
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On Wed, 9 Jan 2002 07:08:19 -0500, "Chris Howie" <cra### [at] yahoocom>
wrote:
> It would still be nice if POV-Ray implemented this, though.
what is wrong with MegaPOV ?
ABX
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Nothing. But not having to download another file to use this feature would
be handy.
__________________
Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net
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On Wed, 9 Jan 2002 07:16:28 -0500, "Chris Howie" <cra### [at] yahoocom>
wrote:
> Nothing. But not having to download another file to use this feature would
> be handy.
downloading is a nature of IT community
patches are a nature of POV community
wishes are a nature of users
;-)
ABX
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Err.. hmmm... sorry, but IMHO, it is possible with any version of POV-Ray
having gradient pattern. I've done this in the past with great success...
You only have to texture your whole scene with a gradient from white to
black, along the direction of the camera view (this may require a bit of
good and old trial&error scaling and translating the gradient). Use a
finish with ambient 1 and diffuse 0, and no lights. Simple, isn't?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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> Err.. hmmm... sorry, but IMHO, it is possible with any version of
POV-Ray
> having gradient pattern. I've done this in the past with great success...
>
> You only have to texture your whole scene with a gradient from white to
> black, along the direction of the camera view (this may require a bit of
> good and old trial&error scaling and translating the gradient). Use a
> finish with ambient 1 and diffuse 0, and no lights. Simple, isn't?
>
If you want to get the distance to the camera you should use a spherical
pattern.
--
#local T=text{ttf"timrom.ttf""Simon Adameit".01,0}#local Y=1;#while(Y>-1)
#local X=0;#while(X<7)#local O=trace(T<X,Y><X,Y>+z);cylinder{<X-3,Y,5>*.01
<X-3,Y,5>*.01+5e-3,5e-5pigment{rgb 25*O}}#debug chr(83-(O.x=0)*51)#local
X=X+.05;#end#debug"\n"#local Y=Y-.05;#end
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On Wed, 9 Jan 2002 15:42:01 +0100, Simon Adameit wrote:
> > Err.. hmmm... sorry, but IMHO, it is possible with any version of
> POV-Ray
>> having gradient pattern. I've done this in the past with great success...
>>
>> You only have to texture your whole scene with a gradient from white to
>> black, along the direction of the camera view (this may require a bit of
>> good and old trial&error scaling and translating the gradient). Use a
>> finish with ambient 1 and diffuse 0, and no lights. Simple, isn't?
>>
>
> If you want to get the distance to the camera you should use a spherical
> pattern.
Except you really don't want the distance to the camera for stereograms.
It ends up looking funny.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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Anyway, the reason that I would like it implemented in POV-Ray is so that
programs like Moray would be obligated to provide support for it.
__________________
Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net
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> MegaPov supports this.
Yep, I just made a whole stack of stereograms. Thanks, guys. =)
__________________
Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net
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