POV-Ray : Newsgroups : povray.general : Depth Maps Server Time
7 Aug 2024 05:13:00 EDT (-0400)
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From: Chris Howie
Subject: Re: Depth Maps
Date: 9 Jan 2002 07:09:06
Message: <3c3c32e2@news.povray.org>
It would still be nice if POV-Ray implemented this, though.

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Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net


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From: Chris Howie
Subject: Re: Depth Maps
Date: 9 Jan 2002 07:11:05
Message: <3c3c3359$1@news.povray.org>
Yep, just found it.

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From:
Subject: Re: Depth Maps
Date: 9 Jan 2002 07:14:38
Message: <ruco3uo8tohkslqiucalnai4k27hcvih96@4ax.com>
On Wed, 9 Jan 2002 07:08:19 -0500, "Chris Howie" <cra### [at] yahoocom>
wrote:
> It would still be nice if POV-Ray implemented this, though.

what is wrong with MegaPOV ?

ABX


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From: Chris Howie
Subject: Re: Depth Maps
Date: 9 Jan 2002 07:16:35
Message: <3c3c34a3$1@news.povray.org>
Nothing.  But not having to download another file to use this feature would
be handy.

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cra### [at] yahoocom
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From:
Subject: Re: Depth Maps
Date: 9 Jan 2002 07:25:07
Message: <fddo3u4njajcnpi0lgedk717j95kf23akd@4ax.com>
On Wed, 9 Jan 2002 07:16:28 -0500, "Chris Howie" <cra### [at] yahoocom>
wrote:
> Nothing.  But not having to download another file to use this feature would
> be handy.

downloading is a nature of IT community
patches are a nature of POV community
wishes are a nature of users

;-)

ABX


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From: Jaime Vives Piqueres
Subject: Re: Depth Maps
Date: 9 Jan 2002 07:27:24
Message: <3c3c372c@news.povray.org>
Err.. hmmm... sorry, but IMHO, it is possible with any version of POV-Ray 
having gradient pattern. I've done this in the past with great success... 

  You only have to texture your whole scene with a gradient from white to 
black, along the direction of the camera view (this may require a bit of 
good and old trial&error scaling and translating the gradient). Use a 
finish with ambient 1 and diffuse 0, and no lights. Simple, isn't?

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Simon Adameit
Subject: Re: Depth Maps
Date: 9 Jan 2002 09:43:38
Message: <3c3c571a$1@news.povray.org>
>   Err.. hmmm... sorry, but IMHO, it is possible with any version of
POV-Ray
> having gradient pattern. I've done this in the past with great success...
>
>   You only have to texture your whole scene with a gradient from white to
> black, along the direction of the camera view (this may require a bit of
> good and old trial&error scaling and translating the gradient). Use a
> finish with ambient 1 and diffuse 0, and no lights. Simple, isn't?
>

If you want to get the distance to the camera you should use a spherical
pattern.

--
#local T=text{ttf"timrom.ttf""Simon Adameit".01,0}#local Y=1;#while(Y>-1)
#local X=0;#while(X<7)#local O=trace(T<X,Y><X,Y>+z);cylinder{<X-3,Y,5>*.01
<X-3,Y,5>*.01+5e-3,5e-5pigment{rgb 25*O}}#debug chr(83-(O.x=0)*51)#local
X=X+.05;#end#debug"\n"#local Y=Y-.05;#end


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From: Ron Parker
Subject: Re: Depth Maps
Date: 9 Jan 2002 11:15:48
Message: <slrna3or5l.ivf.ron.parker@fwi.com>
On Wed, 9 Jan 2002 15:42:01 +0100, Simon Adameit wrote:
> >   Err.. hmmm... sorry, but IMHO, it is possible with any version of
> POV-Ray
>> having gradient pattern. I've done this in the past with great success...
>>
>>   You only have to texture your whole scene with a gradient from white to
>> black, along the direction of the camera view (this may require a bit of
>> good and old trial&error scaling and translating the gradient). Use a
>> finish with ambient 1 and diffuse 0, and no lights. Simple, isn't?
>>
> 
> If you want to get the distance to the camera you should use a spherical
> pattern.

Except you really don't want the distance to the camera for stereograms.
It ends up looking funny.

-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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From: Chris Howie
Subject: Re: Depth Maps
Date: 9 Jan 2002 16:21:34
Message: <3c3cb45e@news.povray.org>
Anyway, the reason that I would like it implemented in POV-Ray is so that
programs like Moray would be obligated to provide support for it.

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cra### [at] yahoocom
http://winimizer.virtualave.net


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From: Chris Howie
Subject: Re: Depth Maps
Date: 9 Jan 2002 16:23:16
Message: <3c3cb4c4@news.povray.org>
>   MegaPov supports this.

Yep, I just made a whole stack of stereograms.  Thanks, guys.  =)

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