POV-Ray : Newsgroups : povray.general : Agressive precision errors in bicubic patch? Server Time
7 Aug 2024 03:25:13 EDT (-0400)
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From: Rune
Subject: Agressive precision errors in bicubic patch?
Date: 21 Dec 2001 11:21:35
Message: <3c23618f@news.povray.org>
In the scene below I get a bicubic patch object where many triangles are
missing. I really don't think that the patch object is very small, or that
any other elements in my scene are particularly small. How comes the
precision errors in this case appears at a scale that is so far from being
extreme?

I get the problem in both POV-Ray 3.1 and 3.5.

#declare M = 0.4; // 0.4=broken, 0.6=ok

camera {
   location <0.9,0.3,-1.5>*M
   angle 32
   look_at 0
   translate <-0.54,-0.36,0>*M
}
light_source {<0,1,-2>*10*M, color 1.2}
background {color rgb 1}

bicubic_patch {
   type 1 u_steps 4 v_steps 4
   <  0.2204, -0.0904, -1.0329>
   <  0.2125, -0.1580, -1.0308>
   <  0.1594, -0.1118, -1.0336>
   <  0.1447, -0.1788, -1.0142>
   <  0.1659, -0.0932, -1.0648>
   <  0.1600, -0.1595, -1.0614>
   <  0.1177, -0.1174, -1.0527>
   <  0.1068, -0.1819, -1.0314>
   <  0.0600, -0.0967, -1.1058>
   <  0.0581, -0.1598, -1.1010>
   <  0.0366, -0.1248, -1.0771>
   <  0.0400, -0.1858, -1.0537>
   <  0.0000, -0.0967, -1.1058>
   <  0.0000, -0.1607, -1.1009>
   <  0.0000, -0.1255, -1.0768>
   <  0.0000, -0.1858, -1.0537>
   texture {pigment {color rgb 1}}
   scale M
}

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Warp
Subject: Re: Agressive precision errors in bicubic patch?
Date: 21 Dec 2001 12:26:26
Message: <3c2370c1@news.povray.org>
Rune <run### [at] mobilixnetdk> wrote:
: #declare M = 0.4; // 0.4=broken, 0.6=ok

  Try setting u_steps and v_steps to 5 and 0.6 will not work either.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Rune
Subject: Re: Agressive precision errors in bicubic patch?
Date: 21 Dec 2001 14:04:34
Message: <3c2387c2@news.povray.org>
"Warp" wrote:
> Try setting u_steps and v_steps to 5
> and 0.6 will not work either.

Yes I know. The problem apparently is directly related to the size of the
individual triangles. However, they're not really that small, so I don't
know why POV-Ray can't handle them. :(

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Warp
Subject: Re: Agressive precision errors in bicubic patch?
Date: 21 Dec 2001 14:26:02
Message: <3c238cca@news.povray.org>
Rune <run### [at] mobilixnetdk> wrote:
: Yes I know. The problem apparently is directly related to the size of the
: individual triangles. However, they're not really that small, so I don't
: know why POV-Ray can't handle them. :(

  Thought about making a bug report to p.beta-test?
  This doesn't look like something normal.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Rune
Subject: Re: Agressive precision errors in bicubic patch?
Date: 21 Dec 2001 17:06:35
Message: <3c23b26b@news.povray.org>
"Warp" wrote:
>   Thought about making a bug report to p.beta-test?
>   This doesn't look like something normal.

Yes, I had considered reporting it, but first I wanted confirmation that it
doesn't look like regular precision errors. I'll report it now.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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