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3.1g watcom.win32 = 9 seconds
3.5 beta.8.icl.win32 = 6 seconds
on p3 733 win2000 at work.... I got the impression that people thought 3.5 was
slower? Or did I miss something?
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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Tom Melly <tom### [at] tomandlu co uk> wrote:
: 3.1g watcom.win32 = 9 seconds
: 3.5 beta.8.icl.win32 = 6 seconds
You know, those numbers don't really tell anything. They are too small to
give any useful information.
Compare with a scene which takes tens of minutes to render.
: I got the impression that people thought 3.5 was
: slower? Or did I miss something?
Where did you get that impression? The intel compiler optimizes a lot
better than the old watcom compiler.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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In article <3c0f9fc0@news.povray.org> , "Tom Melly" <tom### [at] tomandlu co uk>
wrote:
> 3.1g watcom.win32 = 9 seconds
> 3.5 beta.8.icl.win32 = 6 seconds
>
> on p3 733 win2000 at work.... I got the impression that people thought 3.5 was
> slower? Or did I miss something?
A scene that takes just a few seconds is completely unsuitable to measure or
compare speed and you should not jump to conclusions based on such a test.
Render something that takes at least a few minutes and then jump to
conclusions :-)
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3c0fa19b@news.povray.org...
<snip>
Ah, go soak your heads ;)
Actually, I did the test accidentally with a larger scene, this was just a
quickie to confirm (and that I hadn't set different priorities etc.).
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"Warp" <war### [at] tag povray org> wrote in message news:3c0fa0db@news.povray.org...
> Where did you get that impression? The intel compiler optimizes a lot
> better than the old watcom compiler.
>
Well, it wasn't on telly...
Maybe it was iso-surface speed megapov vs. 3.5 or something...
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A replacement for skyvase.pov as a benckmark has been
brought up several times in the past, has anyone put a
new file together that could be included with pov3.5?
I'd make a file myself but I'm not certain what would
be a good benchmark.pov .
--
Phil
Behold, for I am the keeper of the sacred coffee brewing method.
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"Phil Clute" wrote:
> A replacement for skyvase.pov as a benckmark has been
> brought up several times in the past, has anyone put a
> new file together that could be included with pov3.5?
Yes.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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ok <a little confused>
Do you mean there's already a file for this and I'm
just not paying attention or do you mean you have a
file that could be used?
--
Phil
Behold, for I am the keeper of the sacred coffee brewing method.
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The new benchmarking scene file was being worked on last month and slated
for inclusion later when finished. Christoph Hormann was putting it
together.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}
"Phil Clute" <pcl### [at] tiac net> wrote in message
news:3C1### [at] tiac net...
> Do you mean there's already a file for this and I'm
> just not paying attention or do you mean you have a
> file that could be used?
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bob h <omn### [at] charter net> wrote:
: The new benchmarking scene file was being worked on last month and slated
: for inclusion later when finished. Christoph Hormann was putting it
: together.
The good thing about the new benchmark file is that it's more up-to-date
in render time. It also is a lot more diversified (ie has more primitives which
are used quite often). It also has some kind of official status as a benchmark
file.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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