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From: Tom Melly
Subject: skyvase
Date: 6 Dec 2001 11:41:36
Message: <3c0f9fc0@news.povray.org>
3.1g watcom.win32 = 9 seconds
3.5 beta.8.icl.win32 = 6 seconds

on p3 733 win2000 at work.... I got the impression that people thought 3.5 was
slower? Or did I miss something?

--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM


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From: Warp
Subject: Re: skyvase
Date: 6 Dec 2001 11:46:20
Message: <3c0fa0db@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote:
: 3.1g watcom.win32 = 9 seconds
: 3.5 beta.8.icl.win32 = 6 seconds

  You know, those numbers don't really tell anything. They are too small to
give any useful information. 

  Compare with a scene which takes tens of minutes to render.

: I got the impression that people thought 3.5 was
: slower? Or did I miss something?

  Where did you get that impression? The intel compiler optimizes a lot
better than the old watcom compiler.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Thorsten Froehlich
Subject: Re: skyvase
Date: 6 Dec 2001 11:49:31
Message: <3c0fa19b@news.povray.org>
In article <3c0f9fc0@news.povray.org> , "Tom Melly" <tom### [at] tomandlucouk> 
wrote:

> 3.1g watcom.win32 = 9 seconds
> 3.5 beta.8.icl.win32 = 6 seconds
>
> on p3 733 win2000 at work.... I got the impression that people thought 3.5 was
> slower? Or did I miss something?

A scene that takes just a few seconds is completely unsuitable to measure or
compare speed and you should not jump to conclusions based on such a test.

Render something that takes at least a few minutes and then jump to
conclusions :-)

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Tom Melly
Subject: Re: skyvase
Date: 6 Dec 2001 12:07:29
Message: <3c0fa5d1$1@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3c0fa19b@news.povray.org...

<snip>

Ah, go soak your heads ;)

Actually, I did the test accidentally with a larger scene, this was just a
quickie to confirm (and that I hadn't set different priorities etc.).


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From: Tom Melly
Subject: Re: skyvase
Date: 6 Dec 2001 12:08:30
Message: <3c0fa60e$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message news:3c0fa0db@news.povray.org...

>   Where did you get that impression? The intel compiler optimizes a lot
> better than the old watcom compiler.
>

Well, it wasn't on telly...

Maybe it was iso-surface speed megapov vs. 3.5 or something...


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From: Phil Clute
Subject: Re: skyvase[replacement]
Date: 6 Dec 2001 15:13:11
Message: <3C0FD0E7.2030401@tiac.net>
A replacement for skyvase.pov as a benckmark has been
brought up several times in the past, has anyone put a
new file together that could be included with pov3.5?
I'd make a file myself but I'm not certain what would
be a good benchmark.pov .


-- 
Phil
Behold, for I am the keeper of the sacred coffee brewing method.


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From: Rune
Subject: Re: skyvase[replacement]
Date: 6 Dec 2001 15:27:12
Message: <3c0fd4a0@news.povray.org>
"Phil Clute" wrote:
> A replacement for skyvase.pov as a benckmark has been
> brought up several times in the past, has anyone put a
> new file together that could be included with pov3.5?

Yes.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Phil Clute
Subject: Re: skyvase[replacement]
Date: 7 Dec 2001 15:06:03
Message: <3C1120BC.1090708@tiac.net>
ok <a little confused>
Do you mean there's already a file for this and I'm
just not paying attention or do you mean you have a
file that could be used?

-- 
Phil
Behold, for I am the keeper of the sacred coffee brewing method.


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From: bob h
Subject: Re: skyvase[replacement]
Date: 7 Dec 2001 15:40:06
Message: <3c112926@news.povray.org>
The new benchmarking scene file was being worked on last month and slated
for inclusion later when finished.  Christoph Hormann was putting it
together.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}

"Phil Clute" <pcl### [at] tiacnet> wrote in message
news:3C1### [at] tiacnet...
> Do you mean there's already a file for this and I'm
> just not paying attention or do you mean you have a
> file that could be used?


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From: Warp
Subject: Re: skyvase[replacement]
Date: 7 Dec 2001 17:07:55
Message: <3c113dbb@news.povray.org>
bob h <omn### [at] charternet> wrote:
: The new benchmarking scene file was being worked on last month and slated
: for inclusion later when finished.  Christoph Hormann was putting it
: together.

  The good thing about the new benchmark file is that it's more up-to-date
in render time. It also is a lot more diversified (ie has more primitives which
are used quite often). It also has some kind of official status as a benchmark
file.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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