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Just a quick tip for Moray users: Change Moray.ini . In it there is a
setting which reads Histogram_Type=X ; NONE . Change this to read
Histogram_Type=
Otherwise Pov3.5 will generate an error.
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Skyvase time with 3.1g 28 sec, with beta 17 sec. 1 GHz TB.
_____________
Kari Kivisalo
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The icon of the WinPov 3.5 binary certainly looks a LOT better than the
one of 3.1... :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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On Wed, 5 Sep 2001 12:19:27 -0700, Ben Chambers wrote:
>Oh boy...
>I think it'll take us at least a full year before we really begin to see
>3.5's features used to full potential... :)
Hmm, some great new wood textures could be made with what Warp was
describing.
Even more to explore, and I don't even understand all the stuff from
3.1g yet:-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:43pm up 54 days, 48 min, 2 users, load average: 1.00, 1.01, 1.00
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Ben Chambers wrote:
>
> Oh boy...
> I think it'll take us at least a full year before we really begin to see
> 3.5's features used to full potential... :)
Oh, I dunno. A lot of them have been around in MegaPOV for a while now;
even if the syntax is different, the concepts are largely familiar. For
instance, I've been using patterns as functions (and vice-versa) for months.
-Xplo
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Can I use UV mapping with mesh (not mesh2)? I ask this because I'm thinking
of purchasing Rhino 2.0 and would like to be able to map textures on to
exported Rhino meshes.
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["Steven Jones" <ste### [at] tsn cc>]
| Can I use UV mapping with mesh (not mesh2)? I ask this because I'm thinking
| of purchasing Rhino 2.0
I wish I could consider purchasing Rhino 2.0. :-/
It's a testament to POV-Rays greatness that someone who's considering
buying a $795 modelling package is using a free Raytracer.
--
This message has not been scanned for viruses.
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in news:3b9732ac@news.povray.org Steven Jones wrote:
> Can I use UV mapping with mesh (not mesh2)?
You can with both
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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"Steven Jones" <ste### [at] tsn cc> wrote in message
news:3b9732ac@news.povray.org...
> Can I use UV mapping with mesh (not mesh2)? I ask this because I'm
thinking
> of purchasing Rhino 2.0 and would like to be able to map textures on to
> exported Rhino meshes.
>
Export the rhino object as obj and convert to pov using pose2pov.
That converts the object to uv-mapped mesh 2. I've been using
that whith Rhino for a few months and it works fine.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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I love tab and ctrl-space!
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