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"Tom Melly" <tom### [at] tomandlu co uk> wrote :
>
> Bread-head.
Liver pie lips.
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"Bill DeWitt" <bde### [at] cfl rr com> wrote in message news:3b1e4734@news.povray.org...
>
> "Tom Melly" <tom### [at] tomandlu co uk> wrote :
> >
> > Bread-head.
>
> Liver pie lips.
William DeWitt = email wild twit
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"Tom Melly" <tom### [at] tomandlu co uk> wrote in message
news:3b1e519f$1@news.povray.org...
> "Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3b1e4734@news.povray.org...
> >
> > "Tom Melly" <tom### [at] tomandlu co uk> wrote :
> > >
> > > Bread-head.
> >
> > Liver pie lips.
>
> William DeWitt = email wild twit
That's just too good, I surrender (while secretly plotting to resort to
bloody handed violence as soon as I build a boat, go to England, hunt you
down and apologize in advance to your family).
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On Wed, 6 Jun 2001 16:51:59 +0100, Tom Melly wrote:
>"Bill DeWitt" <bde### [at] cfl rr com> wrote in message news:3b1e4734@news.povray.org...
>>
>> "Tom Melly" <tom### [at] tomandlu co uk> wrote :
>> >
>> > Bread-head.
>>
>> Liver pie lips.
>
>William DeWitt = email wild twit
Thomas Melly = hotly slam 'em
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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In article <3b1e519f$1@news.povray.org> , "Tom Melly" <tom### [at] tomandlu co uk>
wrote:
> "Bill DeWitt" <bde### [at] cfl rr com> wrote in message
> news:3b1e4734@news.povray.org...
>>
>> "Tom Melly" <tom### [at] tomandlu co uk> wrote :
>> >
>> > Bread-head.
>>
>> Liver pie lips.
>
> William DeWitt = email wild twit
Did you consider that this is the wrong place for this childish nonsense?
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"Thorsten Froehlich" <tho### [at] trf de> wrote :
>
> Did you consider that this is the wrong place for this childish nonsense?
That's right! The august majesty of P.G. should not be violated with
spurious and infantile maunderings. People here have much better things to
do with their time than delete a few lines of levity. Think of -their-
feelings for once Tom. Just imagine all the weeping P.G.ers who are morose,
inconsolable, sad and despondent because of the final and ultimate loss of
nearly thirteen seconds of their precious time.
How will you sleep at night? Straighten up and fly right. Take a man's
responsibility in a man's world. Bite the bullet and toe the line. Cut the
crap and belay that nonsense. Leave sleeping dogs laying as they repose in a
supine or recumbent position for purposes of resting or taking a well
deserved nap. Of what were you thinking? How dare you ? Well I never!
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"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3b1e611b@news.povray.org...
>
> Did you consider that this is the wrong place for this childish nonsense?
BAH! Humbug!
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On Wed, 6 Jun 2001 18:56:42 +0100, Andy Cocker wrote:
>
>"Thorsten Froehlich" <tho### [at] trf de> wrote in message
>news:3b1e611b@news.povray.org...
>>
>> Did you consider that this is the wrong place for this childish nonsense?
>
>BAH! Humbug!
Well, he's right. Bill should have set followups to off-topic. Now that
the thread has split, we'll never get it sorted out.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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Nekar Xenos wrote:
>
> "Xplo Eristotle" <xpl### [at] infomagic com> wrote in message
> news:3B1D8CC3.8DE0937E@infomagic.com...
> >
> > If you imagine radiosity as being like shading being applied to the
> > scene with a brush and diluted black ink, it becomes fairly easy to
> > understand.. well, for me anyway. (This analogy is kind of a butchery of
> > the way radiosity ACTUALLY works, but it's a fair description of its
> > effect on a scene.)
(snip)
> Thanks for this explanation. I've understood the basic principle of radiosity
> without really knowing how to use it. This will really help me to use it better.
Just keep in mind that when you use radiosity, you're *adding*
illumination to the scene, not darkening it! The shadows that get
"painted" on are, in actuality, the holes in the light. ;)
-Xplo
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"Xplo Eristotle" <xpl### [at] infomagic com> wrote in message
news:3B1F1F1B.CEF515FD@infomagic.com...
> Nekar Xenos wrote:
> >
> > "Xplo Eristotle" <xpl### [at] infomagic com> wrote in message
> > news:3B1D8CC3.8DE0937E@infomagic.com...
> > >
> > > If you imagine radiosity as being like shading being applied to the
> > > scene with a brush and diluted black ink, it becomes fairly easy to
> > > understand.. well, for me anyway. (This analogy is kind of a butchery of
> > > the way radiosity ACTUALLY works, but it's a fair description of its
> > > effect on a scene.)
>
> (snip)
>
> > Thanks for this explanation. I've understood the basic principle of
radiosity
> > without really knowing how to use it. This will really help me to use it
better.
>
> Just keep in mind that when you use radiosity, you're *adding*
> illumination to the scene, not darkening it! The shadows that get
> "painted" on are, in actuality, the holes in the light. ;)
>
When I first heard of raytracing I assumed that non-reflective objects where
done with some sort of 'radiosity' method (though I hadn't heard of the term
radiosity) and I always wondered how they got everything looking so flat!
How are non-reflective objects don anyway? Does the ray just stop if it doesn't
hit a light off the surface? Trying to imagine it, it almost seems like
ray-tracing with radiosity would be easier than without radiosity! I guess an
easy cheat method is used?
- Nekar
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