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From: Ken
Subject: Re: mesh modeller?
Date: 22 Apr 2001 21:19:29
Message: <3AE3835B.1093FF54@pacbell.net>
Ron Parker wrote:
> 
> On Sun, 22 Apr 2001 13:37:32 -0700, Ken wrote:
> >
> >You really should work on the line lenghts of your sig. It looks terrible
> >- see above.
> 
> I'd noticed that too but not commented because his line lengths actually
> are exactly 80 characters.  Apparently 79 characters is the limit for some
> newsreaders (my own included.)  However, I just tried to rework his sig
> to 79 characters and I can't get it to fit.  The #else ends up trying to
> overlap the end of a line and pushes the entire last line too far to the
> right.

background{rgb 1}camera{location<1,5,-2>look_at 0}#macro m(a,b,i)#local d=(b-a)
/8;#local e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan Walzer

-- 
Ken Tyler


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From: Ken
Subject: Re: mesh modeller?
Date: 22 Apr 2001 21:20:32
Message: <3AE3839B.D5E57B2D@pacbell.net>
Ken wrote:

> background{rgb 1}camera{location<1,5,-2>look_at 0}#macro m(a,b,i)#local d=(b-a)
> /8;#local e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
> +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d,i-1)#else
> cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan Walzer

It posted ok with Netscape. Maybe it's a configuration problem on his end.

-- 
Ken Tyler


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From: Ron Parker
Subject: Re: mesh modeller?
Date: 22 Apr 2001 21:38:56
Message: <slrn9e71tk.35o.ron.parker@fwi.com>
On Sun, 22 Apr 2001 18:21:31 -0700, Ken wrote:
>
>
>Ken wrote:
>
>> background{rgb 1}camera{location<1,5,-2>look_at 0}#macro m(a,b,i)#local d=(b-a)
>> /8;#local e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
>> +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d,i-1)#else
>> cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan Walzer
>
>It posted ok with Netscape. Maybe it's a configuration problem on his end.

Apparently so.  The third line is exactly 80 characters, but it doesn't seem to
cause me problems when you post it.  His newsreader must be wrapping at 78 or
less.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Warp
Subject: Re: mesh modeller?
Date: 23 Apr 2001 06:35:49
Message: <3ae40584@news.povray.org>
Jan Walzer <jan### [at] lzernet> wrote:
: Why POV-Script this time ?

  As a POV-freak, long term POV-Ray user and hardcore povrayer I felt that
I should use a povray signature when posting to povray newsgroups. If fits
better here.
  It's also more user-friendly. People don't need a C-compiler in order to
try it. They just need POV-Ray.

: Did you compute the array in your head ???

  Nope, I used POV-Ray to compute the numbers (what else!) :)

: I'm currently fiddling out, how it works ...

  It's quite simple. It's rather difficult to make very obfuscated code
with POV-Ray.

-- 
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb 9}}#local I=(D[I]>99?I:I+1);#end                /*- Warp -*/


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From: Christoph Hormann
Subject: Re: mesh modeller?
Date: 23 Apr 2001 07:49:34
Message: <3AE416D6.D891A3FF@gmx.de>
Warp wrote:
> 
>   As a POV-freak, long term POV-Ray user and hardcore povrayer I felt that
> I should use a povray signature when posting to povray newsgroups. If fits
> better here.
>   It's also more user-friendly. People don't need a C-compiler in order to
> try it. They just need POV-Ray.
> 

I agree, now we just need to configure our newsreaders for automatic
execution of signatures (of couse the same would be possible for c-code
too)

> 
> : I'm currently fiddling out, how it works ...
> 
>   It's quite simple. It's rather difficult to make very obfuscated code
> with POV-Ray.
> 

I'm still not totally sure how it works, but it seems quite flexible. 
Maybe you could write a nice tutorial about compact pov coding...

BTW, for the price of two more characters you could bring in some color:

#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Warp
Subject: Re: mesh modeller?
Date: 23 Apr 2001 08:01:32
Message: <3ae4199b@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: BTW, for the price of two more characters you could bring in some color:

  Thanks for the hint. Looks cool :)

-- 
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end              /*- Warp -*/


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From: Jan Walzer
Subject: Re: mesh modeller?
Date: 23 Apr 2001 18:01:46
Message: <3ae4a64a$1@news.povray.org>
Line-Wrap was set to 70, dunno who set it ...
Is this betta ???

Yeah, I'm working on another one, but I'm already thinking 'bout how to compact it
...
I think MP-Compatible is a bad idea, isn't it ?

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro m(a,b,i)#local d=(b-a)
/8;#local e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan Walzer


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From: Ron Parker
Subject: Re: mesh modeller?
Date: 23 Apr 2001 18:23:08
Message: <slrn9e9aqf.3te.ron.parker@fwi.com>
On Tue, 24 Apr 2001 00:06:20 +0200, Jan Walzer wrote:
>I think MP-Compatible is a bad idea, isn't it ?

For those, I'd wait til 3.5 comes out.  

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Chuck R 
Subject: Re: mesh modeller?
Date: 26 Apr 2001 10:49:14
Message: <MPG.1551ff9d59b6df52989683@news.povray.org>
In article <3ae0c71f@news.povray.org>, sac### [at] tinyonlinecouk 
says...
> I'm looking for something that could help me model objects with meshes.  =
> Can anyone point me in the right direction?
> 
> Thanks in advance,
> Steve
> 
> 
Go to my webpage below. I have a list of modellers for Windows, 
something might be in there for you. However I only  list freeware. 
http://www.crosswinds.net/~robertsc30/raytrac3.htm . 

-- 
http://www.crosswinds.net/~robertsc30/
Free HLP files for: Access 97 object reference, VB6 object reference. 
Plus freeware.


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From: Batronyx
Subject: Re: mesh modeller?
Date: 27 Apr 2001 00:31:32
Message: <3ae8f624$1@news.povray.org>
>Go to my webpage below. I have a list of modellers for Windows,
>something might be in there for you. However I only  list freeware.
>http://www.crosswinds.net/~robertsc30/raytrac3.htm .

You might want to revise the link information for Softy3D. It seems like a
great package, easy to learn and even exports directly to MegaPOV, but it is
cripple-ware. It won't export anything until you pay for it. 44 EURO (IIRC).

But I see some other great links I haven't seen before. Looks I'm gonna have
to spend some time on your site. :)

----------------------------------------
Batronyx ^"^
bat### [at] cadronhsacom
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
     "Make me one with everything."
----------------------------------------


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