POV-Ray : Newsgroups : povray.general : Insert menu for POV-Ray 3.5 final Server Time
6 Aug 2024 02:22:43 EDT (-0400)
  Insert menu for POV-Ray 3.5 final (Message 1 to 3 of 3)  
From: Christoph Hormann
Subject: Insert menu for POV-Ray 3.5 final
Date: 12 Jul 2002 17:45:56
Message: <3D2F4E14.911AF09F@gmx.de>
I have updated the HTML and EMACS versions of the insert menu to the
content of final POV-Ray 3.5.  

There are also packages with larger versions of the images for WinPOV at
the bottom of the page now.

http://www-public.tu-bs.de:8080/~y0013390/imenu/

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 12 Jul. 2002 _____./\/^>_*_<^\/\.______


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From: Kevin R 
Subject: Re: Insert menu for POV-Ray 3.5 final
Date: 13 Jul 2002 00:08:07
Message: <3D2FA7E3.3000608@hotmail.com>
This is wonderful!  The WinPOV IDE was the only thing really holding me 
to my Windows partition, but if there's an EMACS mode available with 
things like the Insert menu, quick rendering, etc., I think I can safely 
convert my main system to Linux-only some time in the near future. 
Thank you!

- Kevin R.


Christoph Hormann wrote:
> I have updated the HTML and EMACS versions of the insert menu to the
> content of final POV-Ray 3.5.  
> 
> There are also packages with larger versions of the images for WinPOV at
> the bottom of the page now.
> 
> http://www-public.tu-bs.de:8080/~y0013390/imenu/
> 
> Christoph
>


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From: Steve
Subject: Re: Insert menu for POV-Ray 3.5 final
Date: 16 Jul 2002 17:53:04
Message: <slrnaj94s0.vn4.steve@zeropps.org.uk>
On Fri, 12 Jul 2002 23:45:56 +0200, Christoph Hormann wrote:
> 
> I have updated the HTML and EMACS versions of the insert menu to the
> content of final POV-Ray 3.5.  
> 
> There are also packages with larger versions of the images for WinPOV at
> the bottom of the page now.
> 
> http://www-public.tu-bs.de:8080/~y0013390/imenu/

Thanks for your efforts on this Christoph, I'm downloading the offline 
version as I type. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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