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6 Aug 2024 18:22:40 EDT (-0400)
  Strange request (Message 1 to 6 of 6)  
From: Grey Knight
Subject: Strange request
Date: 19 Feb 2002 07:37:06
Message: <3C7246E6.4293DE7D@namtar.qub.ac.uk>
I know it seems like a strange thing to ask, but does anyone have a copy
of metals.inc lying around? I could do with a copy; first person to send
me it gets to find out why!

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Gail Shaw
Subject: Re: Strange request
Date: 19 Feb 2002 08:55:28
Message: <3c725950@news.povray.org>
"Grey Knight" <s16### [at] namtarqubacuk> wrote in message
news:3C7246E6.4293DE7D@namtar.qub.ac.uk...
> I know it seems like a strange thing to ask, but does anyone have a copy
> of metals.inc lying around? I could do with a copy; first person to send
> me it gets to find out why!
>

See below. From 3.5 beta 11

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS

#ifdef(Metals_Inc_Temp)
// do nothing
#else
#declare Metals_Inc_Temp=version;

#ifdef(View_POV_Include_Stack)
#   debug "including metals.inc\n"
#end

/*
              Persistence of Vision Raytracer Version 3.1
               Metallic pigments, finishes, and textures.


****************************************************************************
*
                           BASIC METAL COLORS
****************************************************************************
*
 Note: Describing metallic textures is difficult, at best.  The reflectivity
 and other qualities make them highly dependant on lighting and
surroundings.

 The following notes are intended as a rough guide only.
 P_Brass1: Dark brown bronze.
 P_Brass2: Somewhat lighter brown than Brass4. Old penny, in soft finishes.
 P_Brass3: Used by Steve Anger's Polished_Brass. Slightly coppery.
 P_Brass4: A little yellower than Brass1.
 P_Brass5: Very light bronze, ranges from med tan to almost white.

 P_Copper1: bronze-like.  Best in finish #C.
 P_Copper2: slightly brownish copper/bronze.  Best in finishes #B-#D.
 P_Copper3: reddish-brown copper.  Best in finishes #C-#E.
 P_Copper4: pink copper, like new tubing.  Best in finishes #C-#E.
 P_Copper5: Bronze in softer finishes, gold in harder finishes.

 P_Chrome1: 20% Gray. Used in Steve Anger's Polished_Chrome.
 P_Chrome2: Slightly blueish 60% gray. Good steel w/finish #A
 P_Chrome3: 50% neutral gray.
 P_Chrome4: 75% neutral gray.
 P_Chrome5: 95% neutral gray.

 P_Silver1: Yellowish silverplate.  Somewhat tarnished looking.
 P_Silver2: Not quite as yellowish as Silver1 but more so than Silver3.
 P_Silver3: Reasonably neutral silver.
 P_Silver4: REDUNDANT (unused)
 P_Silver5: REDUNDANT (unused)

*/

#include "golds.inc"

#declare P_Brass1    = color rgb <0.30, 0.20, 0.10>;
#declare P_Brass2    = color rgb <0.50, 0.35, 0.25>;
#declare P_Brass3    = color rgb <0.58, 0.42, 0.20>;
#declare P_Brass4    = color rgb <0.65, 0.50, 0.25>;
#declare P_Brass5    = color rgb <0.70, 0.55, 0.40>;

#declare P_Copper1   = color rgb <0.40, 0.20, 0.15>;
#declare P_Copper2   = color rgb <0.50, 0.25, 0.15>;
#declare P_Copper3   = color rgb <0.60, 0.30, 0.15>;
#declare P_Copper4   = color rgb <0.70, 0.25, 0.15>;
#declare P_Copper5   = color rgb <0.65, 0.35, 0.15>;

#declare P_Chrome1   = color rgb <0.20, 0.20, 0.20>;
#declare P_Chrome2   = color rgb <0.39, 0.41, 0.43>;
#declare P_Chrome3   = color rgb <0.50, 0.50, 0.50>;
#declare P_Chrome4   = color rgb <0.75, 0.75, 0.75>;
#declare P_Chrome5   = color rgb <0.95, 0.95, 0.95>;

#declare P_Silver1   = color rgb <0.94, 0.93, 0.80>;
#declare P_Silver2   = color rgb <0.94, 0.93, 0.85>;
#declare P_Silver3   = color rgb <0.94, 0.93, 0.90>;
#declare P_Silver4   = color rgb <0.95, 0.91, 0.91>;
#declare P_Silver5   = color rgb <0.91, 0.95, 0.91>;

//**************************************************************************
***
//                           BASIC METAL FINISHES
//**************************************************************************
***

// F_MetalA  :  Very soft and dull.
// F_MetalB  :  Fairly soft and dull.
// F_MetalC  :  Medium reflectivity. Holds color well.
// F_MetalD  :  Highly hard and polished. High reflectivity.
// F_MetalE  :  Very highly polished & reflective.

#declare F_MetalA  =
finish {
    ambient 0.35
    brilliance 2
    diffuse 0.3
    metallic
    specular 0.80
    roughness 1/20
    reflection 0.1
}

#declare F_MetalB  =
finish {
    ambient 0.30
    brilliance 3
    diffuse 0.4
    metallic
    specular 0.70
    roughness 1/60
    reflection 0.25
}

#declare F_MetalC  =
finish {
    ambient 0.25
    brilliance 4
    diffuse 0.5
    metallic
    specular 0.80
    roughness 1/80
    reflection 0.5
}

#declare F_MetalD  =
finish {
    ambient 0.15
    brilliance 5
    diffuse 0.6
    metallic
    specular 0.80
    roughness 1/100
    reflection 0.65
}

#declare F_MetalE  =
finish {
    ambient 0.1
    brilliance 6
    diffuse 0.7
    metallic
    specular 0.80
    roughness 1/120
    reflection 0.8
}

//**************************************************************************
***
//                           METAL TEXTURES
//**************************************************************************
***

//                              BRASSES
#declare T_Brass_1A = texture { pigment { P_Brass1 } finish { F_MetalA  } }
#declare T_Brass_1B = texture { pigment { P_Brass1 } finish { F_MetalB  } }
#declare T_Brass_1C = texture { pigment { P_Brass1 } finish { F_MetalC  } }
#declare T_Brass_1D = texture { pigment { P_Brass1 } finish { F_MetalD  } }
#declare T_Brass_1E = texture { pigment { P_Brass1 } finish { F_MetalE  } }

#declare T_Brass_2A = texture { pigment { P_Brass2 } finish { F_MetalA  } }
#declare T_Brass_2B = texture { pigment { P_Brass2 } finish { F_MetalB  } }
#declare T_Brass_2C = texture { pigment { P_Brass2 } finish { F_MetalC  } }
#declare T_Brass_2D = texture { pigment { P_Brass2 } finish { F_MetalD  } }
#declare T_Brass_2E = texture { pigment { P_Brass2 } finish { F_MetalE  } }

#declare T_Brass_3A = texture { pigment { P_Brass3 } finish { F_MetalA  } }
#declare T_Brass_3B = texture { pigment { P_Brass3 } finish { F_MetalB  } }
#declare T_Brass_3C = texture { pigment { P_Brass3 } finish { F_MetalC  } }
#declare T_Brass_3D = texture { pigment { P_Brass3 } finish { F_MetalD  } }
#declare T_Brass_3E = texture { pigment { P_Brass3 } finish { F_MetalE  } }

#declare T_Brass_4A = texture { pigment { P_Brass4 } finish { F_MetalA  } }
#declare T_Brass_4B = texture { pigment { P_Brass4 } finish { F_MetalB  } }
#declare T_Brass_4C = texture { pigment { P_Brass4 } finish { F_MetalC  } }
#declare T_Brass_4D = texture { pigment { P_Brass4 } finish { F_MetalD  } }
#declare T_Brass_4E = texture { pigment { P_Brass4 } finish { F_MetalE  } }

#declare T_Brass_5A = texture { pigment { P_Brass5 } finish { F_MetalA  } }
#declare T_Brass_5B = texture { pigment { P_Brass5 } finish { F_MetalB  } }
#declare T_Brass_5C = texture { pigment { P_Brass5 } finish { F_MetalC  } }
#declare T_Brass_5D = texture { pigment { P_Brass5 } finish { F_MetalD  } }
#declare T_Brass_5E = texture { pigment { P_Brass5 } finish { F_MetalE  } }

//                           COPPERS & BRONZES
#declare T_Copper_1A = texture { pigment { P_Copper1 } finish {
F_MetalA  } }
#declare T_Copper_1B = texture { pigment { P_Copper1 } finish {
F_MetalB  } }
#declare T_Copper_1C = texture { pigment { P_Copper1 } finish {
F_MetalC  } }
#declare T_Copper_1D = texture { pigment { P_Copper1 } finish {
F_MetalD  } }
#declare T_Copper_1E = texture { pigment { P_Copper1 } finish {
F_MetalE  } }

#declare T_Copper_2A = texture { pigment { P_Copper2 } finish {
F_MetalA  } }
#declare T_Copper_2B = texture { pigment { P_Copper2 } finish {
F_MetalB  } }
#declare T_Copper_2C = texture { pigment { P_Copper2 } finish {
F_MetalC  } }
#declare T_Copper_2D = texture { pigment { P_Copper2 } finish {
F_MetalD  } }
#declare T_Copper_2E = texture { pigment { P_Copper2 } finish {
F_MetalE  } }

#declare T_Copper_3A = texture { pigment { P_Copper3 } finish {
F_MetalA  } }
#declare T_Copper_3B = texture { pigment { P_Copper3 } finish {
F_MetalB  } }
#declare T_Copper_3C = texture { pigment { P_Copper3 } finish {
F_MetalC  } }
#declare T_Copper_3D = texture { pigment { P_Copper3 } finish {
F_MetalD  } }
#declare T_Copper_3E = texture { pigment { P_Copper3 } finish {
F_MetalE  } }

#declare T_Copper_4A = texture { pigment { P_Copper4 } finish {
F_MetalA  } }
#declare T_Copper_4B = texture { pigment { P_Copper4 } finish {
F_MetalB  } }
#declare T_Copper_4C = texture { pigment { P_Copper4 } finish {
F_MetalC  } }
#declare T_Copper_4D = texture { pigment { P_Copper4 } finish {
F_MetalD  } }
#declare T_Copper_4E = texture { pigment { P_Copper4 } finish {
F_MetalE  } }

#declare T_Copper_5A = texture { pigment { P_Copper5 } finish {
F_MetalA  } }
#declare T_Copper_5B = texture { pigment { P_Copper5 } finish {
F_MetalB  } }
#declare T_Copper_5C = texture { pigment { P_Copper5 } finish {
F_MetalC  } }
#declare T_Copper_5D = texture { pigment { P_Copper5 } finish {
F_MetalD  } }
#declare T_Copper_5E = texture { pigment { P_Copper5 } finish {
F_MetalE  } }

//                           CHROMES & STEELS
#declare T_Chrome_1A = texture { pigment { P_Chrome1 } finish {
F_MetalA  } }
#declare T_Chrome_1B = texture { pigment { P_Chrome1 } finish {
F_MetalB  } }
#declare T_Chrome_1C = texture { pigment { P_Chrome1 } finish {
F_MetalC  } }
#declare T_Chrome_1D = texture { pigment { P_Chrome1 } finish {
F_MetalD  } }
#declare T_Chrome_1E = texture { pigment { P_Chrome1 } finish {
F_MetalE  } }

#declare T_Chrome_2A = texture { pigment { P_Chrome2 } finish {
F_MetalA  } }
#declare T_Chrome_2B = texture { pigment { P_Chrome2 } finish {
F_MetalB  } }
#declare T_Chrome_2C = texture { pigment { P_Chrome2 } finish {
F_MetalC  } }
#declare T_Chrome_2D = texture { pigment { P_Chrome2 } finish {
F_MetalD  } }
#declare T_Chrome_2E = texture { pigment { P_Chrome2 } finish {
F_MetalE  } }

#declare T_Chrome_3A = texture { pigment { P_Chrome3 } finish {
F_MetalA  } }
#declare T_Chrome_3B = texture { pigment { P_Chrome3 } finish {
F_MetalB  } }
#declare T_Chrome_3C = texture { pigment { P_Chrome3 } finish {
F_MetalC  } }
#declare T_Chrome_3D = texture { pigment { P_Chrome3 } finish {
F_MetalD  } }
#declare T_Chrome_3E = texture { pigment { P_Chrome3 } finish {
F_MetalE  } }

#declare T_Chrome_4A = texture { pigment { P_Chrome4 } finish {
F_MetalA  } }
#declare T_Chrome_4B = texture { pigment { P_Chrome4 } finish {
F_MetalB  } }
#declare T_Chrome_4C = texture { pigment { P_Chrome4 } finish {
F_MetalC  } }
#declare T_Chrome_4D = texture { pigment { P_Chrome4 } finish {
F_MetalD  } }
#declare T_Chrome_4E = texture { pigment { P_Chrome4 } finish {
F_MetalE  } }

#declare T_Chrome_5A = texture { pigment { P_Chrome5 } finish {
F_MetalA  } }
#declare T_Chrome_5B = texture { pigment { P_Chrome5 } finish {
F_MetalB  } }
#declare T_Chrome_5C = texture { pigment { P_Chrome5 } finish {
F_MetalC  } }
#declare T_Chrome_5D = texture { pigment { P_Chrome5 } finish {
F_MetalD  } }
#declare T_Chrome_5E = texture { pigment { P_Chrome5 } finish {
F_MetalE  } }

//                               SILVERS
#declare T_Silver_1A = texture { pigment { P_Silver1 } finish {
F_MetalA  } }
#declare T_Silver_1B = texture { pigment { P_Silver1 } finish {
F_MetalB  } }
#declare T_Silver_1C = texture { pigment { P_Silver1 } finish {
F_MetalC  } }
#declare T_Silver_1D = texture { pigment { P_Silver1 } finish {
F_MetalD  } }
#declare T_Silver_1E = texture { pigment { P_Silver1 } finish {
F_MetalE  } }

#declare T_Silver_2A = texture { pigment { P_Silver2 } finish {
F_MetalA  } }
#declare T_Silver_2B = texture { pigment { P_Silver2 } finish {
F_MetalB  } }
#declare T_Silver_2C = texture { pigment { P_Silver2 } finish {
F_MetalC  } }
#declare T_Silver_2D = texture { pigment { P_Silver2 } finish {
F_MetalD  } }
#declare T_Silver_2E = texture { pigment { P_Silver2 } finish {
F_MetalE  } }

#declare T_Silver_3A = texture { pigment { P_Silver3 } finish {
F_MetalA  } }
#declare T_Silver_3B = texture { pigment { P_Silver3 } finish {
F_MetalB  } }
#declare T_Silver_3C = texture { pigment { P_Silver3 } finish {
F_MetalC  } }
#declare T_Silver_3D = texture { pigment { P_Silver3 } finish {
F_MetalD  } }
#declare T_Silver_3E = texture { pigment { P_Silver3 } finish {
F_MetalE  } }

#declare T_Silver_4A = texture { pigment { P_Silver4 } finish {
F_MetalA  } }
#declare T_Silver_4B = texture { pigment { P_Silver4 } finish {
F_MetalB  } }
#declare T_Silver_4C = texture { pigment { P_Silver4 } finish {
F_MetalC  } }
#declare T_Silver_4D = texture { pigment { P_Silver4 } finish {
F_MetalD  } }
#declare T_Silver_4E = texture { pigment { P_Silver4 } finish {
F_MetalE  } }

#declare T_Silver_5A = texture { pigment { P_Silver5 } finish {
F_MetalA  } }
#declare T_Silver_5B = texture { pigment { P_Silver5 } finish {
F_MetalB  } }
#declare T_Silver_5C = texture { pigment { P_Silver5 } finish {
F_MetalC  } }
#declare T_Silver_5D = texture { pigment { P_Silver5 } finish {
F_MetalD  } }
#declare T_Silver_5E = texture { pigment { P_Silver5 } finish {
F_MetalE  } }


#version Metals_Inc_Temp;
#end


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From: Grey Knight
Subject: Re: Strange request
Date: 19 Feb 2002 09:13:30
Message: <3C725D7F.9E4BB4E9@namtar.qub.ac.uk>
Sorry, Zeger beat you to it! (in private message) :P

The reason was;
I've discovered that the pov_dos executable is small
enough to fit on a floppy disk, so I've brought it
into uni with me. I'm trying to render a file as an
example, but it needs metals.inc

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Ken
Subject: Re: Strange request
Date: 19 Feb 2002 09:18:59
Message: <3C725ECB.9EE74ACA@pacbell.net>
Grey Knight wrote:
> 
> Grey Knight wrote:
> > ...I'm trying to render a file as an example...
> 
> ...and here it is. All done straight from a single floppy disk; I love
> NanoPOV!

And we would really appreciate it if you would not post binaries to a
non binaries group - povray.binaries.images is where it belongs.

-- 
News Admin.


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From: Grey Knight
Subject: Re: Strange request
Date: 19 Feb 2002 09:19:57
Message: <3C725F02.EEBF397D@namtar.qub.ac.uk>
Ken wrote:
> 
> And we would really appreciate it if you would not post binaries to a
> non binaries group - povray.binaries.images is where it belongs.

Aaargh, sorry; I was so caught up in the joy of being able to harness
these uni computers to do something useful for a change, I completely
forgot. Moving...

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Grey Knight
Subject: Re: Strange request
Date: 19 Feb 2002 09:57:04
Message: <3C7267B5.D7CAC43B@namtar.qub.ac.uk>
Grey Knight wrote:
> 
> Aaargh, sorry; I was so caught up in the joy of being able to harness
> these uni computers to do something useful for a change, I completely
> forgot. Moving...
Okay, there are some pics in the *correct* group now :| <<sheepish

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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