|
|
Bill DeWitt wrote:
> "Christopher James Huff" <chr### [at] maccom> wrote :
>
>>None of those are rotated at all, they all stay in their original
>>orientation.
>>
>
> Then maybe I did misunderstand the question, I thought he wanted to
> rotate an object -around- the axis, not rotate the -object- around an
> axis.... uh... what ever that means...
>
>
>
Damn, didn't expected such confusion, I have to formulate my question
better. :-))
What I wanted is a function like "rotate 90*x" but for "x" an arbitary
vector.
your name the right way?) I took a look at transforms.inc where there is
a macro "Axis_Rotate_Trans(Axis, Angle)" which does exactly this.
So again rtfm! :-)
Sebastian H.
Post a reply to this message
|
|
|
|
On Thu, 14 Feb 2002 14:30:49 +0100, "Sebastian H." <seb### [at] webde> wrote:
> Following the hint from W?odimirez ABX Skiba (Does my Newsreader show
> your name the right way?)
rather something like Wlodzimierz ABX Skiba
or just ABX
> I took a look at transforms.inc where there is
> a macro "Axis_Rotate_Trans(Axis, Angle)" which does exactly this.
you can have fast preview what each include file contains if you install my
Insert Menu Bonus Pack (http://www.abx.art.pl/pov/bonus/pack.php)
(oh, you are using linux ? then convert structure of directiories with txt
files in this package into one file)
ABX
Post a reply to this message
|
|