POV-Ray : Newsgroups : povray.general : No_reflection? Server Time
7 Aug 2024 07:11:20 EDT (-0400)
  No_reflection? (Message 1 to 10 of 10)  
From: Timothy R  Cook
Subject: No_reflection?
Date: 20 Nov 2001 20:59:56
Message: <3BFB0A30.103020E0@scifi-fantasy.com>
Is there such a critter?  (For when you're rendering vampires,
naturally ^_^)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Ron Parker
Subject: Re: No_reflection?
Date: 20 Nov 2001 21:01:10
Message: <slrn9vm2n7.mt.ron.parker@fwi.com>
On Tue, 20 Nov 2001 20:58:08 -0500, Timothy R. Cook wrote:
> Is there such a critter?  (For when you're rendering vampires,
> naturally ^_^)
> 

Yes.

You really should download the 3.5 beta and check out the documentation.


-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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From: Timothy R  Cook
Subject: Re: No_reflection?
Date: 20 Nov 2001 21:07:54
Message: <3BFB0C0E.10578BD3@scifi-fantasy.com>
Ok, I see it.  Hmm.  Is it new for 3.5?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Timothy R  Cook
Subject: Re: No_reflection?
Date: 20 Nov 2001 21:09:44
Message: <3BFB0C7C.23945501@scifi-fantasy.com>
Ron Parker wrote:
> Yes. You really should download the 3.5 beta
> and check out the documentation.

It didn't occur to me to look at the 3.5 helpfile
'til after I'd posted my message...
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Ron Parker
Subject: Re: No_reflection?
Date: 20 Nov 2001 21:14:54
Message: <slrn9vm3gv.n6.ron.parker@fwi.com>
On Tue, 20 Nov 2001 21:06:06 -0500, Timothy R. Cook wrote:
> Ok, I see it.  Hmm.  Is it new for 3.5?

It's new for 3.5, but there was a way to fake it in 3.1 and there was an
implementation of it in MegaPOV as well.

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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From: Captain Tylor
Subject: Re: No_reflection?
Date: 26 Nov 2001 14:14:42
Message: <3c0294a2$1@news.povray.org>
I wonder if this is similar to the technique they used to render the portals
in Monsters, Inc. or if they used a completely different technique.  Well
anyway this feature could be used to do something like that.

"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Tue, 20 Nov 2001 21:06:06 -0500, Timothy R. Cook wrote:
> > Ok, I see it.  Hmm.  Is it new for 3.5?
>
> It's new for 3.5, but there was a way to fake it in 3.1 and there was an
> implementation of it in MegaPOV as well.


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From: JRG
Subject: Re: No_reflection?
Date: 26 Nov 2001 14:19:38
Message: <3c0295ca@news.povray.org>
I doubt it, PIXAR guys use scanline...

--
Jonathan.

"Captain Tylor" <fis### [at] hrupennedu> ha scritto nel messaggio
news:3c0294a2$1@news.povray.org...
> I wonder if this is similar to the technique they used to render the
portals
> in Monsters, Inc. or if they used a completely different technique.  Well
> anyway this feature could be used to do something like that.
>
> "Ron Parker" <ron### [at] povrayorg> wrote in message
> news:slr### [at] fwicom...
> > On Tue, 20 Nov 2001 21:06:06 -0500, Timothy R. Cook wrote:
> > > Ok, I see it.  Hmm.  Is it new for 3.5?
> >
> > It's new for 3.5, but there was a way to fake it in 3.1 and there was an
> > implementation of it in MegaPOV as well.
>
>
>


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From: Jon A  Cruz
Subject: Re: No_reflection?
Date: 27 Nov 2001 00:14:07
Message: <3C032111.52AA8C1C@geocities.com>
Captain Tylor wrote:

> I wonder if this is similar to the technique they used to render the portals
> in Monsters, Inc. or if they used a completely different technique.  Well
> anyway this feature could be used to do something like that.

Hang out in #povray and you might get a chance to ask.

--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
A world without string is Chaos. - R. Smuntz


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From: Peter Popov
Subject: Re: No_reflection?
Date: 27 Nov 2001 02:31:22
Message: <lcb60usvjkpugksjug0pqck6cq0l4plelh@4ax.com>
On Mon, 26 Nov 2001 20:19:27 +0100, "JRG" <jrg### [at] hotmailcom> wrote:

>I doubt it, PIXAR guys use scanline...

...and virtually any other rendering technique that can give the
result they want.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Captain Tylor
Subject: Re: No_reflection?
Date: 27 Nov 2001 13:46:42
Message: <3c03df92@news.povray.org>
Now that I think about it, they probably used some sort of portal rendering
technique to render the portals. :) How appropriate. ;)

"Jon A. Cruz" <jon### [at] geocitiescom> wrote in message
news:3C032111.52AA8C1C@geocities.com...
> Captain Tylor wrote:
>
> > I wonder if this is similar to the technique they used to render the
portals
> > in Monsters, Inc. or if they used a completely different technique.
Well
> > anyway this feature could be used to do something like that.
>
> Hang out in #povray and you might get a chance to ask.
>
> --
> Jon A. Cruz
> http://www.geocities.com/joncruz/action.html
> A world without string is Chaos. - R. Smuntz
>
>
>


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