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Is there such a critter? (For when you're rendering vampires,
naturally ^_^)
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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On Tue, 20 Nov 2001 20:58:08 -0500, Timothy R. Cook wrote:
> Is there such a critter? (For when you're rendering vampires,
> naturally ^_^)
>
Yes.
You really should download the 3.5 beta and check out the documentation.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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Ok, I see it. Hmm. Is it new for 3.5?
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Ron Parker wrote:
> Yes. You really should download the 3.5 beta
> and check out the documentation.
It didn't occur to me to look at the 3.5 helpfile
'til after I'd posted my message...
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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On Tue, 20 Nov 2001 21:06:06 -0500, Timothy R. Cook wrote:
> Ok, I see it. Hmm. Is it new for 3.5?
It's new for 3.5, but there was a way to fake it in 3.1 and there was an
implementation of it in MegaPOV as well.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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I wonder if this is similar to the technique they used to render the portals
in Monsters, Inc. or if they used a completely different technique. Well
anyway this feature could be used to do something like that.
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Tue, 20 Nov 2001 21:06:06 -0500, Timothy R. Cook wrote:
> > Ok, I see it. Hmm. Is it new for 3.5?
>
> It's new for 3.5, but there was a way to fake it in 3.1 and there was an
> implementation of it in MegaPOV as well.
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I doubt it, PIXAR guys use scanline...
--
Jonathan.
"Captain Tylor" <fis### [at] hrupennedu> ha scritto nel messaggio
news:3c0294a2$1@news.povray.org...
> I wonder if this is similar to the technique they used to render the
portals
> in Monsters, Inc. or if they used a completely different technique. Well
> anyway this feature could be used to do something like that.
>
> "Ron Parker" <ron### [at] povrayorg> wrote in message
> news:slr### [at] fwicom...
> > On Tue, 20 Nov 2001 21:06:06 -0500, Timothy R. Cook wrote:
> > > Ok, I see it. Hmm. Is it new for 3.5?
> >
> > It's new for 3.5, but there was a way to fake it in 3.1 and there was an
> > implementation of it in MegaPOV as well.
>
>
>
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Captain Tylor wrote:
> I wonder if this is similar to the technique they used to render the portals
> in Monsters, Inc. or if they used a completely different technique. Well
> anyway this feature could be used to do something like that.
Hang out in #povray and you might get a chance to ask.
--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
A world without string is Chaos. - R. Smuntz
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On Mon, 26 Nov 2001 20:19:27 +0100, "JRG" <jrg### [at] hotmailcom> wrote:
>I doubt it, PIXAR guys use scanline...
...and virtually any other rendering technique that can give the
result they want.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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Now that I think about it, they probably used some sort of portal rendering
technique to render the portals. :) How appropriate. ;)
"Jon A. Cruz" <jon### [at] geocitiescom> wrote in message
news:3C032111.52AA8C1C@geocities.com...
> Captain Tylor wrote:
>
> > I wonder if this is similar to the technique they used to render the
portals
> > in Monsters, Inc. or if they used a completely different technique.
Well
> > anyway this feature could be used to do something like that.
>
> Hang out in #povray and you might get a chance to ask.
>
> --
> Jon A. Cruz
> http://www.geocities.com/joncruz/action.html
> A world without string is Chaos. - R. Smuntz
>
>
>
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