POV-Ray : Newsgroups : povray.general : Lens Flares? Server Time
7 Aug 2024 09:20:22 EDT (-0400)
  Lens Flares? (Message 26 to 35 of 35)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Trevor Quayle
Subject: Re: Lens Flares?
Date: 7 Nov 2001 16:56:59
Message: <3be9ae2b$1@news.povray.org>
without fresnel on it would, but for some reason with fresnel it didn't, I
was even successful with 5000!

-tgq

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3be9ad88@news.povray.org...
> Trevor Quayle wrote:
> > Uses [...]
> > max_trace_leve = 1000
>
> Yep! And it didn't crash?!
>
> --
> Jonathan.
>
>


Post a reply to this message

From: Trevor Quayle
Subject: Re: Lens Flares?
Date: 7 Nov 2001 16:58:34
Message: <3be9ae8a$1@news.povray.org>
Hmm, something must operate different with fresnel on, it wouldn't even
crash at 1 million.

-tgq

"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3be9ae2b$1@news.povray.org...
> without fresnel on it would, but for some reason with fresnel it didn't, I
> was even successful with 5000!
>
> -tgq
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3be9ad88@news.povray.org...
> > Trevor Quayle wrote:
> > > Uses [...]
> > > max_trace_leve = 1000
> >
> > Yep! And it didn't crash?!
> >
> > --
> > Jonathan.
> >
> >
>
>


Post a reply to this message

From: Ron Parker
Subject: Re: Lens Flares?
Date: 7 Nov 2001 17:05:04
Message: <slrn9ujc0j.hm6.ron.parker@fwi.com>
On Wed, 7 Nov 2001 16:57:04 -0500, Trevor Quayle wrote:
> without fresnel on it would, but for some reason with fresnel it didn't, I
> was even successful with 5000!

Is adc_bailout nonzero?

-- 
#macro R(P)z+_(P)_(P)_(P+1)_(P+1)+z#end#macro Q(C,T)bicubic_patch{type 1u_steps
6v_steps 6R(1)R(3)R(5)R(7)pigment{rgb z}}#end#macro _(Y)#local X=asc(substr(C,Y
,1))-65;<T+mod(X,4)div(X,4)9>-2#end#macro O(T)Q("ABEFUQWS",T)Q("WSXTLOJN",T)#
end O(0)O(3)Q("JNKLCGCD",0)light_source{x 1}// ron### [at] povrayorg


Post a reply to this message

From: Trevor Quayle
Subject: Re: Lens Flares?
Date: 7 Nov 2001 17:12:47
Message: <3be9b1df@news.povray.org>
yes, 0.0001
-tgq
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Wed, 7 Nov 2001 16:57:04 -0500, Trevor Quayle wrote:
> > without fresnel on it would, but for some reason with fresnel it didn't,
I
> > was even successful with 5000!
>
> Is adc_bailout nonzero?
>
> --
> #macro R(P)z+_(P)_(P)_(P+1)_(P+1)+z#end#macro Q(C,T)bicubic_patch{type
1u_steps
> 6v_steps 6R(1)R(3)R(5)R(7)pigment{rgb z}}#end#macro _(Y)#local
X=asc(substr(C,Y
> ,1))-65;<T+mod(X,4)div(X,4)9>-2#end#macro
O(T)Q("ABEFUQWS",T)Q("WSXTLOJN",T)#
> end O(0)O(3)Q("JNKLCGCD",0)light_source{x 1}// ron### [at] povrayorg


Post a reply to this message

From: Nekar Xenos
Subject: Re: Lens Flares?
Date: 8 Nov 2001 01:26:33
Message: <3bea2599@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3be96283$1@news.povray.org...
>
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:3BE955A6.4C3ED542@pacbell.net...
> >
> >
> > Warp wrote:
> >
> > > #macro c(X)torus{.5.1clipped_by{box{<.7.2><-.7,-.2.7>}}rotate-90*x
> translate
> > > x*X}#end #macro C(A)cylinder{A,A-y*.5.1}#end
> merge{c(.5)c(-.5)C(x)C(-x)C(0)
> > > translate z*2pigment{crackle scale.5rotate
> 90turbulence.75color_map{[.05rgb
> > > 1][.1rgb<1,.25,1>][.25rgbf 1]}}finish{ambient 1}}
> >
> > Everybody around here whines about how important it is to use proper
> > indenting yet look at that mess! When I do it people critisie me. When
> > you guys do it in your sigs it is all of a sudden ok. Talk about double
> > standards!
>
>     I agree.
>
> //// New, improved and FAIR code follows ////
>
>  #macro c (X)
>     torus {
>            0.5, 0.1
>               clipped_by {
>                           box {
>                                <  0.7, 0.2 >,
>                                < -0.7,-0.2, 0.7 >
>                               }
>                          }
>               rotate-90*x
>               translate x*X
>           }
>  #end
>
>  #macro C (A)
>     cylinder{
>              A, A-y*0.5, 0.1
>             }
>  #end
>
>  merge{
>        c(0.5)
>        c(-0.5)
>        C(x)
>        C(-x)
>        C(0)
>        translate z*2
>        pigment{
>                crackle
>                scale 0.5
>                rotate 90
>                turbulence 0.75
>                color_map {
>                           [ 0.05 rgb 1 ]
>                           [ 0.10 rgb < 1.0, 0.25, 1.0 > ]
>                           [ 0.25 rgbf 1 ]
>                          }
>               }
>               finish {
>                       ambient 1
>                      }
>       }
>
Hmmm - and maybe add comments as well so we can understand it more easily  ;o)

- Nekar


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09


Post a reply to this message

From: Warp
Subject: Re: Lens Flares?
Date: 8 Nov 2001 05:16:46
Message: <3bea5b8e@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:
: clipped_by{plane{z,0}}

  Doh! Didn't think of that. Shame on me! :)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Warp
Subject: Re: Lens Flares?
Date: 8 Nov 2001 05:17:37
Message: <3bea5bc1@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: Everybody around here whines about how important it is to use proper
: indenting yet look at that mess! When I do it people critisie me. When
: you guys do it in your sigs it is all of a sudden ok. Talk about double
: standards!

  That's exactly what "obfuscated" means: The opposite of what you should
write usually. :)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Tom Melly
Subject: Re: Lens Flares?
Date: 8 Nov 2001 10:15:39
Message: <3beaa19b$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message news:3bea5bc1@news.povray.org...
>
>   That's exactly what "obfuscated" means: The opposite of what you should
> write usually. :)
>

I thought that was (: .yllausu etirw dluohs uoy tahw, the opposite of obfuscated
is detacsufbo surely?


Post a reply to this message

From: Batronyx
Subject: Re: Lens Flares?
Date: 8 Nov 2001 23:25:44
Message: <3beb5ac8@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3beaa19b$1@news.povray.org...
> "Warp" <war### [at] tagpovrayorg> wrote in message news:3bea5bc1@news.povray.org...
> >
> >   That's exactly what "obfuscated" means: The opposite of what you should
> > write usually. :)
> >
>
> I thought that was (: .yllausu etirw dluohs uoy tahw, the opposite of
obfuscated
> is detacsufbo surely?
>

I don't think so. It looks like you've got it backwards.


Post a reply to this message

From: Nathan Kopp
Subject: Re: Lens Flares?
Date: 13 Nov 2001 00:25:59
Message: <3bf0aee7@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote...
> On Wed, 07 Nov 2001 23:23:35 +0200, Peter Popov wrote:
> > How so? Lens flares usually originate from light sources.
>
> True, but since the path is ES*L, it is sufficient to give the light
source a
> looks_like that has sufficient brightness to survive multiple reflections.
> Photons are only useful when the path is ES*DS*L.
>
> To get some of the more interesting flares requires blurred reflection
and/or
> refraction, and perhaps a touch of dispersion.  Slow, slow, slow.

Or you can use a bit of phong (and/or specular) highlighting to get the
reflection of the light_source to show up.  Over a year ago tried this with
a bit of dispersion and it worked great, though the renders were SO SLOW!

-Nathan


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.