|
 |
chris <chr### [at] yahoo com> wrote:
: I have large meshes with single nodes at the triangles. Now I want to
: merge identical nodes in order to generate smooth triangles. Do you know
: know a fast (!) algorithm for this and do you know in addition a fast
: (!) algorithm for unifying the normals in direction ("inside/outside") ?
I think my triangle mesh smoother does exactly that. It's not the fastest
possible, but the algorithm should be well documented.
http://iki.fi/warp/PovUtils/smooth.html
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
 |