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From: Wlodzimierz ABX Skiba
Subject: everything has premiere
Date: 24 Apr 2001 04:21:09
Message: <3ae53775@news.povray.org>
Inspired by Warp and others I decided to spent my last evening on signature. I
hope it is not too long for a first time and I like its output.

ABX

--
#local A="000114120001121034130151142153134064180060195"#local B=0;#macro G()
#declare B=B+1;val(substr(A,B,1))#end#local S=seed(1);light_source{10,1}blob{
threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local V=<
3.5-G(),G()-2.5,-1>;#local X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
-1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local Y=Y+
1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}


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From: Nekar Xenos
Subject: Re: everything has premiere
Date: 24 Apr 2001 06:33:09
Message: <3ae55665@news.povray.org>
Ooh - nice! you're good with clay modelling, eh  ;)

What next? Real time raytracing sigs?

Nekar

"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:3ae53775@news.povray.org...
> Inspired by Warp and others I decided to spent my last evening on
signature. I
> hope it is not too long for a first time and I like its output.
>
> ABX
>
> --
> #local A="000114120001121034130151142153134064180060195"#local B=0;#macro
G()
> #declare B=B+1;val(substr(A,B,1))#end#local
S=seed(1);light_source{10,1}blob{
> threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local
V=<
> 3.5-G(),G()-2.5,-1>;#local
X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
> -1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local
Y=Y+
> 1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}
>
>


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From: Mr  Art
Subject: Re: everything has premiere
Date: 24 Apr 2001 06:37:53
Message: <3AE58FDE.BC09ADAB@chesapeake.net>
Very well done.
Mr. Art

Wlodzimierz ABX Skiba wrote:
> 
> Inspired by Warp and others I decided to spent my last evening on signature. I
> hope it is not too long for a first time and I like its output.
> 
> ABX
> 
> --
> #local A="000114120001121034130151142153134064180060195"#local B=0;#macro G()
> #declare B=B+1;val(substr(A,B,1))#end#local S=seed(1);light_source{10,1}blob{
> threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local V=<
> 3.5-G(),G()-2.5,-1>;#local X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
> -1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local Y=Y+
> 1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}


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From: Wlodzimierz ABX Skiba
Subject: Re: everything has premiere
Date: 24 Apr 2001 07:23:33
Message: <3ae56235@news.povray.org>
Nekar Xenos wrote in message <3ae55665@news.povray.org>...
> What next? Real time raytracing sigs?

some time ago I've posted to p.b.anim shortest code for animation.
it cuold be signature but only for somebody called Counter :-)

ABX


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From: Wlodzimierz ABX Skiba
Subject: Re: everything has premiere
Date: 24 Apr 2001 07:33:26
Message: <3ae56486@news.povray.org>
Mr. Art wrote in message <3AE58FDE.BC09ADAB@chesapeake.net>...
> Very well done.
> Mr. Art

Thanks
I found that it has another shorter interesting view
just location 5 intead of location z*8 in camera{} settings

ABX


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From: Warp
Subject: Re: everything has premiere
Date: 24 Apr 2001 07:35:27
Message: <3ae564ff@news.povray.org>
Perhaps a bit long for a signature, but looks cool.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Warp
Subject: Re: everything has premiere
Date: 24 Apr 2001 07:37:45
Message: <3ae56589@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
: char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
: main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
: c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/

  Don't know why my old signature jumped back...

-- 
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end              /*- Warp -*/


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From: Wlodzimierz ABX Skiba
Subject: Re: everything has premiere
Date: 24 Apr 2001 07:50:49
Message: <3ae56899@news.povray.org>
Warp wrote in message <3ae564ff@news.povray.org>...
> Perhaps a bit long for a signature, but looks cool.


Thanks, I promise not use it too often.

ABX


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From: Rick [Kitty5]
Subject: Re: everything has premiere
Date: 24 Apr 2001 08:43:09
Message: <3ae574dd$1@news.povray.org>
very nice :) - think i am just going to have to do one myself now !!


--
Rick

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From: Tor Olav Kristensen
Subject: Re: everything has premiere
Date: 24 Apr 2001 19:16:32
Message: <3AE6068B.352F774F@online.no>
Wlodzimierz ABX Skiba wrote:
> 
> Inspired by Warp and others I decided to spent my last evening on signature. I
> hope it is not too long for a first time and I like its output.
> 
> ABX
> 
> --
> #local A="000114120001121034130151142153134064180060195"#local B=0;#macro G()
> #declare B=B+1;val(substr(A,B,1))#end#local S=seed(1);light_source{10,1}blob{
> threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local V=<
> 3.5-G(),G()-2.5,-1>;#local X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
> -1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local Y=Y+
> 1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}

Interesting technique ABX !

It reminds me of something we played with once 
at the university. Guess what.


For another image, try to replace your character 
string with this one:

"000035130155025154176178169149128057156146157"

Then also replace the camera location z*8 with 
z*18 for a better view of this one.

;)


Btw: You'll get one character less if you replace
.1e-3 with 1e-4. (Or did you do it that way to get
a straight right margin ?)


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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