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8 Aug 2024 06:13:31 EDT (-0400)
  Stupid animation question (Message 1 to 5 of 5)  
From: Francois Labreque
Subject: Stupid animation question
Date: 4 Mar 2001 00:26:34
Message: <3AA1D168.5B920828@videotron.ca>
What is a "keyframe" ?

-- 
Francois Labreque | And a four year old carelessly banging on a toy
    flabreque     | piano is not only 'music', it's probably the last
        @         | moment of 'artistic purity' they'll ever enjoy
   videotron.ca   | before outside influences start corrupting their
                  | expression.    - Chris R.


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From: Ken
Subject: Re: Stupid animation question
Date: 4 Mar 2001 02:13:38
Message: <3AA1EB5F.BE5326FC@pacbell.net>
Francois Labreque wrote:
> 
> What is a "keyframe" ?

It could be described as key locations for an object or objects in an
animation. An object moves from point a to point b to point c which
would be your keyframes while the frames between would be the motion
frames between those points. You can set up any number of keyframes
to decribe motion between any number of locations or actions within
a scene.

Some animation software will allow you to specify keyframe locations
or actions and will interpolate the movement for you. This is a handy
feature especially in a GUI interface. All you have to do is point
and click the locations for each oject you wish to animate then define
movement paramaters such as speed, arcs, rotations, accelerations, etc
between your keyframe points and it will handle all of the tedious
math for you.

-- 
Ken Tyler


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From: Francois Labreque
Subject: Re: Stupid animation question
Date: 4 Mar 2001 09:27:46
Message: <3AA2503D.628912DB@videotron.ca>
Ken wrote:
> 
> Francois Labreque wrote:
> >
> > What is a "keyframe" ?
> 
> It could be described as key locations for an object or objects in an
> animation. An object moves from point a to point b to point c which
> would be your keyframes while the frames between would be the motion
> frames between those points. You can set up any number of keyframes
> to decribe motion between any number of locations or actions within
> a scene.
> 
> Some animation software will allow you to specify keyframe locations
> or actions and will interpolate the movement for you. This is a handy
> feature especially in a GUI interface. All you have to do is point
> and click the locations for each oject you wish to animate then define
> movement paramaters such as speed, arcs, rotations, accelerations, etc
> between your keyframe points and it will handle all of the tedious
> math for you.
> 
> --
> Ken Tyler

Thank you.

-- 
Francois Labreque | And a four year old carelessly banging on a toy
    flabreque     | piano is not only 'music', it's probably the last
        @         | moment of 'artistic purity' they'll ever enjoy
   videotron.ca   | before outside influences start corrupting their
                  | expression.    - Chris R.


Post a reply to this message

From: Remco de Korte
Subject: Re: Stupid animation question
Date: 4 Mar 2001 17:53:08
Message: <3AA2C704.D4754258@xs4all.nl>
It's something only used in stupid animations with characters so stupid they
need to frame their key in order not to lose it.

Remco

Francois Labreque wrote:
> 
> What is a "keyframe" ?
> 
> --
> Francois Labreque | And a four year old carelessly banging on a toy
>     flabreque     | piano is not only 'music', it's probably the last
>         @         | moment of 'artistic purity' they'll ever enjoy
>    videotron.ca   | before outside influences start corrupting their
>                   | expression.    - Chris R.


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From: Chris Colefax
Subject: Re: Stupid animation question
Date: 5 Mar 2001 20:27:29
Message: <3aa43d01@news.povray.org>
Francois Labreque <fla### [at] videotronca> wrote:
> What is a "keyframe" ?

As Ken described, keyframes allow you to specify a limited number of targets
within an animation, and have the rest of the frames interpolated or
"tweened" to create smooth movements.  I guess the term goes back to
traditional cel animation, where the master artists would draw the major
positions of the characters, and these would be filled in by assistants.

In POV-Ray, you can use my Automatic Clock Modifier to specify a list of
keyframes and (optionally) transition methods, to interpolate between
floats, vectors, pigments, textures, etc.  My Spline Macro File also allows
you to specify a list of 3D positions and have these interpolated in various
ways.  You'll find both at http://www.geocities.com/ccolefax.


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