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  diffuse and ambient (Message 31 to 35 of 35)  
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From: Francois Labreque
Subject: Re: diffuse and ambient
Date: 11 Jan 2001 21:16:02
Message: <3A5E6839.BC77AF67@videotron.ca>
Ron Parker wrote:
> 
> On Thu, 11 Jan 2001 10:06:23 -0500, Francois Labreque wrote:
> >
> >
> >Ron Parker wrote:
> >>
> >> If I were to propose a rule of thumb, I would say ambient and diffuse
> >> should be roughly the same number, and that ambient shouldn't be included
> >> in the requirement that filter+transmit+reflection+diffuse+specular <= 1.
> >
> >Even though, you hint on it in the next paragraph, you should point out
> >that this formula is only valid if you are not using radiosity.
> 
> From a purely theoretical standpoint, I fail to see why this should be
> the case for objects that don't emit their own light (other than the
> reflection/specular thing.)  Could you elaborate?

Sorry, I was refering to the diffuse=ambient part of your statement, not
the rest of the formula, which I agree with.

There.  Better?

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


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From: Francois Labreque
Subject: Re: diffuse and ambient
Date: 11 Jan 2001 21:17:31
Message: <3A5E6892.FBEA5BB9@videotron.ca>
Tom Melly wrote:
> 
> 3. Don't use ambient, use radiosity. With media. And isosurfaces. On a 386.

In the snow.  Uphills.

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


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From: Alan Kong
Subject: Re: diffuse and ambient
Date: 12 Jan 2001 01:38:20
Message: <dd9t5t02hhqm0l1c19b8onjad5mvvo4b9l@4ax.com>
On Thu, 11 Jan 2001 16:42:22 -0500 Chris Huff wrote:

>I get best results with ambient 0 and radiosity. A high ambient robs the 
>scene of contrast and depth, so the only times I use an ambient other 
>than 0 is when I have a glowing object or have an object that just needs 
>to show up (I sometimes use ambient 1 cylinders aligned along each axis 
>for orientation).

  Chris, do you use the ambient 0 setting with both MegaPOV and the
official POV-Ray?

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Tom Melly
Subject: Re: diffuse and ambient
Date: 12 Jan 2001 04:28:50
Message: <3a5ece52$1@news.povray.org>
"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3A5E6795.2FCC0C2B@videotron.ca...
>
> Does it help my case if I told you that we share the same Queen?
>

Going for the sympathy vote, eh?


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From: Chris Huff
Subject: Re: diffuse and ambient
Date: 12 Jan 2001 06:44:41
Message: <chrishuff-45252C.06462412012001@news.povray.org>
In article <dd9t5t02hhqm0l1c19b8onjad5mvvo4b9l@4ax.com>, Alan Kong 
<ako### [at] povrayNO-SPAMorg> wrote:

>   Chris, do you use the ambient 0 setting with both MegaPOV and the
> official POV-Ray?

Yes, when I use the official version (most of my renders are tests of my 
patches or require MP)...but I don't use the radiosity in the official 
version, just a dim (around rgb 0.2 or 0.3) light source at the camera 
position.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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