POV-Ray : Newsgroups : povray.general : Qwextions about area_light Server Time
8 Aug 2024 22:16:35 EDT (-0400)
  Qwextions about area_light (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Warp
Subject: Re: Qwextions about area_light
Date: 13 Jan 2003 08:04:24
Message: <3e22b958@news.povray.org>
hughes, b. <omn### [at] charternet> wrote:
> So to clarify that, if so, x and z are the size or area.

  Technically speaking that description is incomplete. The two vectors do
not only define the size (ie. dimensions) but also the orientation of the
area lights. Using x and z gives you a very different orientation than
using eg. x and y. (Unless you are using 'orient', of course.)
  It should also be noted that using x and z is different from using
x and 2*z, which gives you an area lights twice as long in the z direction
(in this case, in order to get better lighting, you should also double the
density of the grid in that axis, ie. the fourth parameter given to
'area_light').

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

From: Warp
Subject: Re: Qwextions about area_light
Date: 13 Jan 2003 08:06:40
Message: <3e22b9e0@news.povray.org>
By the way, for more info about common misunderstandings about area lights,
see http://www.students.tut.fi/~warp/povQandT/misconceptions.html#arealightconfusion2

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.