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  Iso-Library (Message 1 to 5 of 5)  
From: Quadhall
Subject: Iso-Library
Date: 20 Sep 2000 23:28:42
Message: <39c9806a@news.povray.org>
Quadhall's Isosurface Object Library has had a few additions.
check it out at-----> http://members.nbci.com/quadhall/isoi.html

I still have quite a few more functions to put here (will be done at
irregular intervals).  Immediate plans include spirals,
and terraced pyramids and spheres.

Quadhall
tre### [at] ww-interlinknet


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From: Tony[B]
Subject: Re: Iso-Library
Date: 20 Sep 2000 23:49:52
Message: <39c98560@news.povray.org>
Very interesting, very educational, and very useful. I will add this to my
links. The puckered surfaces look cool.

PS: Why do amoebas rule? :)


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From: Quadhall
Subject: Re: Iso-Library
Date: 21 Sep 2000 06:52:28
Message: <39c9e86c$1@news.povray.org>
Tony[B] wrote in message <39c98560@news.povray.org>...

>PS: Why do amoebas rule? :)


    Isn't it obvious?

Quadhall


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From: Greg M  Johnson
Subject: Re: Iso-Library
Date: 22 Sep 2000 21:47:00
Message: <39cc0b94@news.povray.org>
Generally an amazing resource, but I wish all the examples were cut&
paste ready.
The puckered cubes example forced me to write new declaration statements
that weren't obvious and I think the final function decl had a big
mistake in it.

Quadhall wrote:

> Quadhall's Isosurface Object Library has had a few additions.
> check it out at-----> http://members.nbci.com/quadhall/isoi.html
>
> I still have quite a few more functions to put here (will be done at
> irregular intervals).  Immediate plans include spirals,
> and terraced pyramids and spheres.
>
> Quadhall
> tre### [at] ww-interlinknet


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From: Quadhall
Subject: Re: Iso-Library
Date: 23 Sep 2000 07:01:22
Message: <39cc8d82@news.povray.org>
Greg M. Johnson <"gregj;-)56590""@aol.c;-)om> wrote in message
<39cc0b94@news.povray.org>...
>Generally an amazing resource, but I wish all the examples were cut&
>paste ready.


....I was trying for "generic" text examples without making specific value
declarations...will look at
altering text slightly to make it easier to cut and paste, and more obvious
which variables need you, the user,
to supply values
maybe something like this:

#declare somevalue=....;// somevalue does bla bla bla and needs to be in the
range of bla bla

>The puckered cubes example forced me to write new declaration statements
>that weren't obvious and I think the final function decl had a big
>mistake in it.


Could you be a little more specific?  (I would like to correct any errors I
have made in my posted material)
I (ironically) had cut and pasted the code from the code I used to make the
images.  I am thinking that whatever error was made, happened while I was
making the code look, er, prettier.  But anyways, If you could please tell
me what you think the big error is, I will attempt to fix the code and
update the website.....

Quadhall


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